// For more tutorials: https://blog.learngoprogramming.com // // Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // package main import ( "fmt" "os" "time" "github.com/mattn/go-runewidth" "github.com/inancgumus/screen" "golang.org/x/crypto/ssh/terminal" ) func main() { const ( cellEmpty = ' ' cellBall = '⚾' maxFrames = 1200 speed = time.Second / 20 ) var ( px, py int // ball position vx, vy = 1, 1 // velocities cell rune // current cell (for caching) ) // get the width and height width, height, err := terminal.GetSize(int(os.Stdout.Fd())) if err != nil { fmt.Println(err) return } // you can get the width and height using the screen package easily: // width, height := screen.Size() // get the rune width of the ball emoji ballWidth := runewidth.RuneWidth(cellBall) // adjust the width and height width /= ballWidth height-- // there is a 1 pixel border in my terminal // create the board board := make([][]bool, width) for row := range board { board[row] = make([]bool, height) } // create a drawing buffer buf := make([]rune, 0, width*height) // clear the screen once screen.Clear() for i := 0; i < maxFrames; i++ { // calculate the next ball position px += vx py += vy // when the ball hits a border reverse its direction if px <= 0 || px >= width-1 { vx *= -1 } if py <= 0 || py >= height-1 { vy *= -1 } // remove the previous ball for y := range board[0] { for x := range board { board[x][y] = false } } // put the new ball board[px][py] = true // rewind the buffer (allow appending from the beginning) buf = buf[:0] // draw the board into the buffer for y := range board[0] { for x := range board { cell = cellEmpty if board[x][y] { cell = cellBall } buf = append(buf, cell, ' ') } buf = append(buf, '\n') } // print the buffer screen.MoveTopLeft() fmt.Print(string(buf)) // slow down the animation time.Sleep(speed) } }