// For more tutorials: https://blog.learngoprogramming.com // // Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // package main import ( "fmt" "time" "github.com/inancgumus/screen" "github.com/mattn/go-runewidth" ) func main() { const ( cellEmpty = ' ' cellBall = '⚾' maxFrames = 1200 speed = time.Second / 20 ) var ( px, py int // ball position ppx, ppy int // previous ball position vx, vy = 5, 2 // velocities cell rune // current cell (for caching) ) // you can get the width and height using the screen package easily: width, height := screen.Size() // get the rune width of the ball emoji ballWidth := runewidth.RuneWidth(cellBall) // adjust the width and height width /= ballWidth height-- // there is a 1 pixel border in my terminal // create a single-dimensional board board := make([]bool, width*height) // create a drawing buffer buf := make([]rune, 0, width*height) // clear the screen once screen.Clear() for i := 0; i < maxFrames; i++ { // calculate the next ball position px += vx py += vy // when the ball hits a border reverse its direction if px <= 0 || px >= width-1 { vx *= -1 } if py <= 0 || py >= height-1 { vy *= -1 } // check whether the ball goes beyond the borders if px < width && py < height { // calculate the new and the previous ball positions pos := py*width + px ppos := ppy*width + ppx // remove the previous ball and put the new ball board[pos], board[ppos] = true, false // save the previous positions ppx, ppy = px, py } // rewind the buffer (allow appending from the beginning) buf = buf[:0] // draw the board into the buffer for y := 0; y < height; y++ { for x := 0; x < width; x++ { cell = cellEmpty if board[y*width+x] { cell = cellBall } buf = append(buf, cell, ' ') } buf = append(buf, '\n') } // print the buffer screen.MoveTopLeft() fmt.Print(string(buf)) // slow down the animation time.Sleep(speed) } }