// For more tutorials: https://blog.learngoprogramming.com // // Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // package main import ( "encoding/json" "fmt" "io/ioutil" "reflect" ) type database struct { list *list types map[string]item // the registry of the types } // load the list by decoding the data from a json file. func (db *database) load(path string) error { // #v1 data, err := ioutil.ReadFile(path) if err != nil { return err } return json.Unmarshal(data, db) } // save the list by encoding the data to a json file. func (db *database) save(path string) error { // #v1 out, err := json.MarshalIndent(db, "", "\t") if err != nil { return err } return ioutil.WriteFile(path, out, 0644) } // #v2 // func (db *database) load(r io.Reader) error { // data, err := ioutil.ReadAll(r) // if err != nil { // return err // } // return json.Unmarshal(data, db) // } // #v3 // TODO: use decoder // #v2 // func (db *database) save(w io.Writer) error { // data, err := json.MarshalIndent(db, "", "\t") // if err != nil { // return err // } // _, err = io.Copy(w, bytes.NewReader(data)) // return err // } // #v3 // TODO: use encoder func (db *database) MarshalJSON() ([]byte, error) { type encodable struct { Type string Item item } var e []encodable for _, it := range *db.list { // TypeOf -> finds the dynamic type of "it" // Elem -> returns the element type of the pointer // Name -> returns the type name as string t := reflect.TypeOf(it).Elem().Name() e = append(e, encodable{t, it}) } return json.Marshal(e) } func (db *database) UnmarshalJSON(data []byte) error { var decodables []struct { Type string Item json.RawMessage } if err := json.Unmarshal(data, &decodables); err != nil { return err } for _, d := range decodables { it, err := db.newItem(d.Item, d.Type) if err != nil { return err } *db.list = append(*db.list, it) } return nil } func (db *database) newItem(data []byte, typ string) (item, error) { it, ok := db.types[typ] if !ok { return nil, fmt.Errorf("newItem: type (%q) does not exist", typ) } // get the dynamic type inside "it" like *book, *game, etc.. t := reflect.TypeOf(it) // get the pointer type's element type like book, game, etc... e := t.Elem() // create a new pointer value of the type like new(book), new(game), etc... v := reflect.New(e) // get the interface value and cast it to the item type it = v.Interface().(item) return it, json.Unmarshal(data, &it) } func (db *database) register(typ string, it item) { if db.types == nil { db.types = make(map[string]item) } db.types[typ] = it }