// Copyright © 2018 Inanc Gumus // Learn Go Programming Course // License: https://creativecommons.org/licenses/by-nc-sa/4.0/ // // For more tutorials : https://learngoprogramming.com // In-person training : https://www.linkedin.com/in/inancgumus/ // Follow me on twitter: https://twitter.com/inancgumus // --------------------------------------------------------- // EXERCISE: Refactor the game store to funcs - step #3 // // Let's continue from the previous exercise. This time, // you're going to add json encoding and decoding using // funcs. // // 1- Create a new command in a func that encodes the // game store data to json and terminates the program. // Lastly, add it to runCmd func. // // For more information, see: "Encode" exercise from // the structs section. // // Name : cmdSave // Inputs: []game // Output: bool // // 2- Refactor the load() to load the games from the // `data` constant (it's in the games.go as well). // // For more information, see: "Decode" exercise from // the structs section. // // --------------------------------------------------------- package main import ( "bufio" "fmt" "os" ) func main() { games := load() byID := indexByID(games) fmt.Printf("Inanc's game store has %d games.\n", len(games)) in := bufio.NewScanner(os.Stdin) for { fmt.Printf(` > list : lists all the games > id N : queries a game by id > quit : quits `) if !in.Scan() || !runCmd(in.Text(), games, byID) { break } } }