package main import "math/rand" // play plays the game for the current player. // + registers the player's move in the board. // if the move is valid: // + increases the turn. func play() { // pick a random move (very intelligent AI!) // it can play to the same position! lastPos = rand.Intn(maxTurns) // is it a valid move? if cells[lastPos] != emptyCell { wrongMove = true // skip the rest of the function from running return } // register the move: put the player's sign on the board cells[lastPos] = player // increment the current turns turn++ } // switchPlayer switches to the next player func switchPlayer() { // switch the player if player == player1 { player = player2 } else { player = player1 } }