Files
2019-10-30 19:41:13 +03:00

121 lines
2.4 KiB
Go

// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
package main
import (
"fmt"
"time"
"github.com/inancgumus/screen"
)
// ---------------------------------------------------------
// EXERCISE: Find the Bug
//
// As I've annotated in the lectures, there is a bug
// in this code. Please find the bug and fix it.
//
//
// HINT #1
//
// 💀 Read this only if you get stuck.
//
// Print the width*height and the capacity of the drawing buffer
// after a single drawing loop ends. You might be surprised.
//
//
// HINT #2
//
// 💀 Read this only if you get stuck.
//
// The bug is in the drawing buffer. It doesn't include the
// newline and space characters when creating the buffer. So
// the buffer is not large enough to hold all the characters.
// So new backing arrays are getting allocated.
//
// ---------------------------------------------------------
func main() {
const (
width = 50
height = 10
cellEmpty = ' '
cellBall = '⚾'
maxFrames = 1200
speed = time.Second / 20
)
var (
px, py int // ball position
vx, vy = 1, 1 // velocities
cell rune // current cell (for caching)
)
// create the board
board := make([][]bool, width)
for column := range board {
board[column] = make([]bool, height)
}
// create a drawing buffer
buf := make([]rune, 0, width*height)
// clear the screen once
screen.Clear()
for i := 0; i < maxFrames; i++ {
// calculate the next ball position
px += vx
py += vy
// when the ball hits a border reverse its direction
if px <= 0 || px >= width-1 {
vx *= -1
}
if py <= 0 || py >= height-1 {
vy *= -1
}
// remove the previous ball
for y := range board[0] {
for x := range board {
board[x][y] = false
}
}
// put the new ball
board[px][py] = true
// rewind the buffer (allow appending from the beginning)
buf = buf[:0]
// draw the board into the buffer
for y := range board[0] {
for x := range board {
cell = cellEmpty
if board[x][y] {
cell = cellBall
}
buf = append(buf, cell, ' ')
}
buf = append(buf, '\n')
}
// print the buffer
screen.MoveTopLeft()
fmt.Print(string(buf))
// slow down the animation
time.Sleep(speed)
}
}