Files
2019-10-30 19:41:13 +03:00

64 lines
1.4 KiB
Go

// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
package main
import "fmt"
/*
~ TICTACTOE GAME IN GO ~
+ This example uses the very basics of the Go language.
+ The goal is learning all the basics.
*/
const maxTurns = 9
var (
won bool // is there any winner?
turn int // total valid turns played
player string // current player
cells []string // used to draw the board: contains the players' moves
)
func main() {
player = player1
initCells()
play()
printBoard()
printStatus()
printEnding()
}
// printStatus prints the current status of the game
// it cannot access to the names (vars, consts, etc) inside any other func
func printStatus() {
fmt.Println()
progress := (1 - (float64(turn) / maxTurns)) * 100
fmt.Printf("Current Turn : %d\n", turn)
fmt.Printf("Is there a winner : %t\n", won)
fmt.Printf("Turns left : %.1f%%\n", progress)
}
func printEnding() {
fmt.Println()
switch {
case won:
fmt.Printf(">>> WINNER: %s\n", player)
case turn == maxTurns:
fmt.Println(">>> TIE!")
default:
switchPlayer()
fmt.Println(">> NEXT TURN!", player)
}
}