Files
2019-10-30 19:41:13 +03:00

133 lines
2.8 KiB
Go

// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
// For more tutorials : https://learngoprogramming.com
// In-person training : https://www.linkedin.com/in/inancgumus/
// Follow me on twitter: https://twitter.com/inancgumus
package main
import "fmt"
/*
~ TICTACTOE GAME IN GO ~
+ This example uses the very basics of the Go language.
+ The goal is learning all the basics.
*/
const maxTurns = 9
var (
won, tie bool // is there any winner or a tie?
turn int // total valid turns played
player = player1 // current player
cells [maxTurns]string // used to draw the board: contains the players' moves
lastPos int // last played position
wrongMove bool // was the last move wrong?
)
//
// VERSION 2: HELPER FUNC
//
func main() {
printBoard()
wait()
for nextTurn() {
wait()
}
// loop forever until the game ends (tie or win)
// for {
// // wait()
// if !nextTurn() {
// break
// }
// }
}
func nextTurn() bool {
play()
printBoard()
fmt.Printf("\n>>> PLAYER %q PLAYS to %d\n", player, lastPos+1)
// the switch below is about winning and tie conditions.
// so it is good have checkWinOrTie() as a simple statement.
// totally optional.
switch checkWinOrTie(); {
default:
switchPlayer()
printStatus()
case wrongMove:
fmt.Printf(">>> CELL IS OCCUPIED: PLAY AGAIN!\n")
wrongMove = false // reset for the next turn
case won, tie:
if won {
fmt.Println(">>> WINNER:", player)
} else {
fmt.Println(">>> TIE!")
}
return false
}
return true
}
//
// VERSION 1: LABELED BREAK
//
// func main() {
// printBoard()
// // this a label: it can be used by break, continue and goto
// theGameLoop:
// // loop forever until game ends (tie or win)
// for {
// // wait()
// play()
// printBoard()
// fmt.Printf("\n>>> PLAYER %q PLAYS to %d\n", player, lastPos+1)
// // the switch below is about winning and tie conditions.
// // so it is good have checkWinOrTie() as a simple statement.
// // totally optional.
// switch checkWinOrTie(); {
// default:
// printStatus()
// case wrongMove:
// fmt.Printf(">>> CELL IS OCCUPIED: PLAY AGAIN!\n")
// wrongMove = false // reset for the next turn
// case won, tie:
// if won {
// fmt.Println(">>> WINNER:", player)
// } else {
// fmt.Println(">>> TIE!")
// }
// break theGameLoop
// }
// }
// }
func wait() {
fmt.Println()
fmt.Scanln()
}
// printStatus prints the current status of the game
// it cannot access to the names (vars, consts, etc) inside any other func
func printStatus() {
fmt.Println()
progress := (1 - (float64(turn) / maxTurns)) * 100
fmt.Printf("Current Turn : %d\n", turn)
fmt.Printf("Is there a winner : %t\n", won)
fmt.Printf("Turns left : %.1f%%\n", progress)
}