68 lines
1.3 KiB
Go
68 lines
1.3 KiB
Go
// Copyright © 2018 Inanc Gumus
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// Learn Go Programming Course
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// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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//
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// For more tutorials : https://learngoprogramming.com
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// In-person training : https://www.linkedin.com/in/inancgumus/
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// Follow me on twitter: https://twitter.com/inancgumus
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package main
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import "testing"
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func TestWin(t *testing.T) {
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// /---+---+---\
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// | O | X | X |
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// +---+---+---+
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// | O | O | X |
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// +---+---+---+
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// | X | O | X |
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// \---+---+---/
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cells[0] = player2
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cells[1] = player1
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cells[2] = player1
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cells[3] = player2
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cells[4] = player2
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cells[5] = player1
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cells[6] = player1
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cells[7] = player2
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cells[8] = player1
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turn = maxTurns
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if checkWinOrTie(); !won {
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t.Errorf("won = %t; want true", won)
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}
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// TestWin was messing up with the results.
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// Test ordering shouldn't be important.
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initCells()
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}
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func TestTie(t *testing.T) {
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// /---+---+---\
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// | O | X | X |
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// +---+---+---+
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// | X | O | O |
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// +---+---+---+
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// | X | O | X |
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// \---+---+---/
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cells[0] = player2
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cells[1] = player1
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cells[2] = player1
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cells[3] = player1
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cells[4] = player2
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cells[5] = player2
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cells[6] = player1
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cells[7] = player2
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cells[8] = player1
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turn = maxTurns
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if checkWinOrTie(); !tie {
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t.Errorf("tie = %t; want true", tie)
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}
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initCells()
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}
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