Files
learngo/14-arrays/_experimental/_14-arrays/13-refactor-lucky-number-game/main.go
2018-11-13 17:43:25 +03:00

73 lines
1.2 KiB
Go

// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"fmt"
"math/rand"
"os"
"strconv"
"time"
)
const (
maxTurns = 5 // less is more difficult
usage = `Welcome to the Lucky Number Game!
The program will pick %d random numbers.
Your mission is to guess one of those numbers.
The greater your number is, harder it gets.
Wanna play?
`
)
func main() {
rand.Seed(time.Now().UnixNano())
args := os.Args[1:]
if len(args) != 1 {
fmt.Printf(usage, maxTurns)
return
}
guess, err := strconv.Atoi(args[0])
if err != nil {
fmt.Println("Not a number.")
return
}
if guess < 0 {
fmt.Println("Please pick a positive number.")
return
}
// This array will store the generated random numbers
var pickeds [maxTurns]int
for turn := 0; turn < maxTurns; turn++ {
n := rand.Intn(guess + 1)
pickeds[turn] = n
if n == guess {
fmt.Println("🎉 YOU WIN!")
goto pickeds
}
}
fmt.Println("☠️ YOU LOST... Try again?")
pickeds:
fmt.Println("Computer has picked these:", pickeds)
// after this line the program automatically exits
}