95 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright © 2018 Inanc Gumus
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| // Learn Go Programming Course
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| // License: https://creativecommons.org/licenses/by-nc-sa/4.0/
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| //
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| // For more tutorials  : https://learngoprogramming.com
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| // In-person training  : https://www.linkedin.com/in/inancgumus/
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| // Follow me on twitter: https://twitter.com/inancgumus
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| 
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| package main
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| 
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| import (
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| 	"encoding/json"
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| 	"fmt"
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| )
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| 
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| const data = `
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| [
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|         {
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|                 "id": 1,
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|                 "name": "god of war",
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|                 "genre": "action adventure",
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|                 "price": 50
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|         },
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|         {
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|                 "id": 2,
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|                 "name": "x-com 2",
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|                 "genre": "strategy",
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|                 "price": 40
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|         },
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|         {
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|                 "id": 3,
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|                 "name": "minecraft",
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|                 "genre": "sandbox",
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|                 "price": 20
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|         }
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| ]`
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| 
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| type item struct {
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| 	id    int
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| 	name  string
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| 	price int
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| }
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| 
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| type game struct {
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| 	item
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| 	genre string
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| }
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| 
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| // encodable and decodable game type
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| type jsonGame struct {
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| 	ID    int    `json:"id"`
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| 	Name  string `json:"name"`
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| 	Genre string `json:"genre"`
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| 	Price int    `json:"price"`
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| }
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| 
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| func load() (games []game) {
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| 	// load the initial data from json
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| 	var decoded []jsonGame
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| 	if err := json.Unmarshal([]byte(data), &decoded); err != nil {
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| 		fmt.Println("Sorry, there is a problem:", err)
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| 		return
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| 	}
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| 
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| 	// load the data into usual game values
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| 	for _, dg := range decoded {
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| 		games = addGame(games, newGame(dg.ID, dg.Price, dg.Name, dg.Genre))
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| 	}
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| 	return games
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| }
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| 
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| func addGame(games []game, g game) []game {
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| 	return append(games, g)
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| }
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| 
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| func newGame(id, price int, name, genre string) game {
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| 	return game{
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| 		item:  item{id: id, name: name, price: price},
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| 		genre: genre,
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| 	}
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| }
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| 
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| func indexByID(games []game) (byID map[int]game) {
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| 	byID = make(map[int]game)
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| 	for _, g := range games {
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| 		byID[g.id] = g
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| 	}
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| 	return
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| }
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| 
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| func printGame(g game) {
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| 	fmt.Printf("#%d: %-15q %-20s $%d\n",
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| 		g.id, g.name, "("+g.genre+")", g.price)
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| }
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