add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
150 lines
2.9 KiB
Go
150 lines
2.9 KiB
Go
package main
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import (
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"fmt"
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"math/rand"
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"strings"
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"time"
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rainbow "github.com/guineveresaenger/golang-rainbow"
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)
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const (
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maxTurn = 9
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// skin options :-)
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empty = " "
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player1 = " X "
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player2 = " O "
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header = "---+---+---"
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footer = "---+---+---"
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separator = "|"
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banner = `
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~~~~~~~~~~~~~~~
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TIC~TAC~TOE
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~~~~~~~~~~~~~~~`
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)
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// -------------------------------------------------
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// INITIALIZE THE GAME
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// -------------------------------------------------
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var (
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turn int
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won bool
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board = [][]string{
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{empty, empty, empty},
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{empty, empty, empty},
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{empty, empty, empty},
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}
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player = player1
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)
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func main() {
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rand.Seed(time.Now().UnixNano())
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rainbow.Rainbow(banner, strings.Count(banner, "\n"))
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for {
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// -------------------------------------------------
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// PRINT THE BOARD AND THE PROMPT
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// -------------------------------------------------
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fmt.Printf("\n %s\n", header)
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for _, line := range board {
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fmt.Printf(" %s\n", strings.Join(line, separator))
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fmt.Printf(" %s\n", footer)
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}
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// -------------------------------------------------
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// IS THERE A WINNER? OR IS IT A TIE?
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// -------------------------------------------------
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for i := 1; i <= 2; i++ {
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m := player2
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if i == 1 {
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m = player1
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}
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b, mmm := board, strings.Repeat(m, 3)
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/* horizontals */
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hor := strings.Join(b[0], "") == mmm ||
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strings.Join(b[1], "") == mmm ||
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strings.Join(b[2], "") == mmm
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/* verticals */
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ver := b[0][0]+b[1][0]+b[2][0] == mmm ||
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b[0][1]+b[1][1]+b[2][1] == mmm ||
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b[0][2]+b[1][2]+b[2][2] == mmm
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/* diagonals */
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diag := b[0][0]+b[1][1]+b[2][2] == mmm ||
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b[0][2]+b[1][1]+b[2][0] == mmm
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won = hor || ver || diag
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if won {
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player = m
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break
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}
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}
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if won {
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player = strings.TrimSpace(player)
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fmt.Printf("\n>>> WINNER: %s\n", player)
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break
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} else if turn == maxTurn {
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fmt.Printf("\n>>> TIE!\n")
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break
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}
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// -------------------------------------------------
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// PLAY
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// -------------------------------------------------
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pos := rand.Intn(9) + 1
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fmt.Printf("\nPlayer %s plays to %d\n", player, pos)
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// -------------------------------------------------
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// IS IT A VALID MOVE?
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// -------------------------------------------------
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var row int
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switch {
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case pos <= 3:
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row = 0
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case pos <= 6:
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row = 1
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case pos <= 9:
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row = 2
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default:
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fmt.Println(">>>", "wrong position!")
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continue
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}
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col := pos - row*3 - 1
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if board[row][col] != empty {
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fmt.Println(">>>", "already played!")
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continue
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}
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// -------------------------------------------------
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// MARK THE MOVE AND INCREMENT THE TURN
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// -------------------------------------------------
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// put a mark on the board
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board[row][col] = player
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// switch to the next player
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if player == player1 {
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player = player2
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} else {
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player = player1
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}
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turn++
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// time.Sleep(time.Millisecond * 100)
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}
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}
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