add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
20 lines
404 B
Go
20 lines
404 B
Go
package main
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type logger struct {
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print func(...interface{}) (int, error)
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printf func(fmt string, args ...interface{}) (int, error)
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println func(...interface{}) (int, error)
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}
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func (l logger) Print(args ...interface{}) {
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l.print(args...)
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}
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func (l logger) Printf(fmt string, args ...interface{}) {
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l.printf(fmt, args...)
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}
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func (l logger) Println(args ...interface{}) {
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l.println(args...)
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}
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