add: testing to tictactoe rename: tictactoe add: tictactoe steps refactor: tictactoe const names refactor: tictactoe loop add: tictactoe bad switch example (fallthrough) refactor: tictactoe loop skin remove: tictactoe changable skin refactor: tictactoe all remove: tictactoe unnecessary base dir add: tictactoe slices add: tictactoe slices remove: tictactoe fallthrough rename: tictactoe slices 10 -> 09 update: loops skin tictactoe add: tictactoe randomization add: tictactoe infinite loop and labeled break refactor: tictactoe rand and infinite loop add: tictactoe buggy winning algo add: tictactoe more tests rename: tictactoe wrongPlay to wrongMove add: tictactoe even more tests fix: tictactoe rename: tictactoe waitForInput to wait add: tictactoe os.args gameSpeed remove: tictactoe unnecessary files rename: tictactoe game messages refactor: tictactoe main loop add: types and arrays
34 lines
688 B
Go
34 lines
688 B
Go
package main
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import "fmt"
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/*
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~ TICTACTOE GAME IN GO ~
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+ This example uses the very basics of the Go language.
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+ The goal is learning all the basics.
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*/
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func main() {
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var won bool // is there any winner?
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banner := " TIC~TAC~TOE"
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board := `
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/---+---+---\
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+---+---+---+
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+---+---+---+
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\---+---+---/`
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// short declaration (type-inference)
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maxTurns, turn := 9, 0
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progress := (1 - (float64(turn) / float64(maxTurns))) * 100
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fmt.Println(banner)
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fmt.Println(board)
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fmt.Println()
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fmt.Printf("Current Turn : %d\n", turn)
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fmt.Printf("Is there a winner : %t\n", won)
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fmt.Printf("Turns left : %.1f%%\n", progress)
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}
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