Files
learngo/x-tba/tictactoe/08-multi-loop/board.go
Inanc Gumus eb8f9987a8 add: new tictactoe game
add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
2019-07-29 16:43:30 +03:00

38 lines
627 B
Go

package main
import "fmt"
// printBoard prints the board
func printBoard() {
// ~~~~~~~~~~~~~~~
// TIC~TAC~TOE
// ~~~~~~~~~~~~~~~
//
// /---+---+---\
// | X | O | X |
// +---+---+---+
// | O | X | O |
// +---+---+---+
// | X | O | X |
// \---+---+---/
fmt.Printf("%s\n\n", banner)
fmt.Printf("%s\n", sepHeader)
for i, step := 0, 3; i < maxTurns; i += step {
fmt.Print(sepCell)
for j := 0; j < step; j++ {
switchPlayer()
fmt.Printf(" %s %s", player, sepCell)
}
fmt.Println()
if lastLine := (i + step); lastLine != maxTurns {
fmt.Println(sepLine)
}
}
fmt.Printf("%s\n", sepFooter)
}