Files
learngo/x-tba/tictactoe/14-more-tests/ending_test.go
Inanc Gumus eb8f9987a8 add: new tictactoe game
add: testing to tictactoe

rename: tictactoe

add: tictactoe steps

refactor: tictactoe const names

refactor: tictactoe loop

add: tictactoe bad switch example (fallthrough)

refactor: tictactoe loop skin

remove: tictactoe changable skin

refactor: tictactoe all

remove: tictactoe unnecessary base dir

add: tictactoe slices

add: tictactoe slices

remove: tictactoe fallthrough

rename: tictactoe slices 10 -> 09

update: loops skin tictactoe

add: tictactoe randomization

add: tictactoe infinite loop and labeled break

refactor: tictactoe rand and infinite loop

add: tictactoe buggy winning algo

add: tictactoe more tests

rename: tictactoe wrongPlay to wrongMove

add: tictactoe even more tests

fix: tictactoe

rename: tictactoe waitForInput to wait

add: tictactoe os.args gameSpeed

remove: tictactoe unnecessary files

rename: tictactoe game messages

refactor: tictactoe main loop

add: types and arrays
2019-07-29 16:43:30 +03:00

60 lines
1000 B
Go

package main
import "testing"
func TestWin(t *testing.T) {
// /---+---+---\
// | O | X | X |
// +---+---+---+
// | O | O | X |
// +---+---+---+
// | X | O | X |
// \---+---+---/
cells[0] = player2
cells[1] = player1
cells[2] = player1
cells[3] = player2
cells[4] = player2
cells[5] = player1
cells[6] = player1
cells[7] = player2
cells[8] = player1
turn = maxTurns
if checkWinOrTie(); !won {
t.Errorf("won = %t; want true", won)
}
// TestWin was messing up with the results.
// Test ordering shouldn't be important.
initCells()
}
func TestTie(t *testing.T) {
// /---+---+---\
// | O | X | X |
// +---+---+---+
// | X | O | O |
// +---+---+---+
// | X | O | X |
// \---+---+---/
cells[0] = player2
cells[1] = player1
cells[2] = player1
cells[3] = player1
cells[4] = player2
cells[5] = player2
cells[6] = player1
cells[7] = player2
cells[8] = player1
turn = maxTurns
if checkWinOrTie(); !tie {
t.Errorf("tie = %t; want true", tie)
}
initCells()
}