Files
learngo/x-tba/slices/21-bouncing-ball-project/03-solution-final/main.go
2019-02-14 15:54:44 +03:00

95 lines
1.9 KiB
Go

// For more tutorials: https://blog.learngoprogramming.com
//
// Copyright © 2018 Inanc Gumus
// Learn Go Programming Course
// License: https://creativecommons.org/licenses/by-nc-sa/4.0/
//
package main
import (
"fmt"
"time"
"github.com/inancgumus/screen"
)
const (
width = 25
height = 8
maxFrames = 1200
)
func main() {
// -------------------------------------------------
// CREATE THE BOARD
// -------------------------------------------------
board := make([][]bool, width)
for row := range board {
board[row] = make([]bool, height)
}
var (
X, Y int // ball positions
xVel, yVel = 1, 1 // velocities
)
screen.Clear()
for i := 0; i < maxFrames; i++ {
// -------------------------------------------------
// CALCULATE THE NEXT BALL POSITION
// -------------------------------------------------
X += xVel
Y += yVel
// when the ball hits the borders change its direction
// by changing its velocity
if X <= 0 || X >= width-1 {
xVel *= -1
}
if Y <= 0 || Y >= height-1 {
yVel *= -1
}
// -------------------------------------------------
// CLEAR THE BOARD AND PUT THE BALL
// -------------------------------------------------
for y := range board[0] {
for x := range board {
board[x][y] = false
}
}
board[X][Y] = true
// -------------------------------------------------
// DRAW THE BOARD
// -------------------------------------------------
var (
buf = make([]rune, 0, width*height)
ball rune
)
for y := range board[0] {
for x := range board {
ball = '🎱'
if board[x][y] {
ball = '🏈'
}
buf = append(buf, ball, ' ')
}
buf = append(buf, '\n')
}
// clear the screen and draw the board
screen.MoveTopLeft()
fmt.Print(string(buf))
// TODO: in the notes this is at the beginning of the loop
// draw after a while: slows down the animation
time.Sleep(time.Second / 20)
}
}