Replaced 'How to Write an Emulator (CHIP-8 Interpreter)' with a working link to another tutorial 'Building A CHIP-8 Emulator'
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		| @@ -40,7 +40,7 @@ To get started, simply fork this repo. Please refer to [CONTRIBUTING.md](CONTRIB | |||||||
| - [How to Program an NES Game in C](https://nesdoug.com/) | - [How to Program an NES Game in C](https://nesdoug.com/) | ||||||
| - [Write an OS from scratch](https://github.com/tuhdo/os01) | - [Write an OS from scratch](https://github.com/tuhdo/os01) | ||||||
| - [How to create an OS from scratch ](https://github.com/cfenollosa/os-tutorial) | - [How to create an OS from scratch ](https://github.com/cfenollosa/os-tutorial) | ||||||
| - [How to Write an Emulator (CHIP-8 interpreter)](http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/) | - [Building a CHIP-8 Emulator](https://austinmorlan.com/posts/chip8_emulator/) | ||||||
| - [Beginning Game Programming with C++ and SDL](http://lazyfoo.net/tutorials/SDL/) | - [Beginning Game Programming with C++ and SDL](http://lazyfoo.net/tutorials/SDL/) | ||||||
| - [Implementing a Key-Value Store](http://codecapsule.com/2012/11/07/ikvs-implementing-a-key-value-store-table-of-contents/) | - [Implementing a Key-Value Store](http://codecapsule.com/2012/11/07/ikvs-implementing-a-key-value-store-table-of-contents/) | ||||||
| - Tiny 3D graphics projects | - Tiny 3D graphics projects | ||||||
|   | |||||||
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