Remove bpf tictactoe
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@ -1,231 +0,0 @@
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/**
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* @brief TicTacToe Dashboard C-based BPF program
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*/
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#include <sol_bpf.h>
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#include "tictactoe.h"
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typedef enum {
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Result_Ok,
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Result_Panic,
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Result_GameInProgress,
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Result_InvalidArguments,
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Result_InvalidMove,
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Result_InvalidUserdata,
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Result_InvalidTimestamp,
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Result_NoGame,
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Result_NotYourTurn,
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Result_PlayerNotFound,
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Result_UserdataTooSmall,
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} Result;
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typedef enum {
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Command_Init = 0,
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Command_Join,
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Command_KeepAlive,
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Command_Move,
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} Command;
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SOL_FN_PREFIX void game_dump_board(Game *self) {
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sol_print(0x9, 0x9, 0x9, 0x9, 0x9);
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sol_print(0, 0, self->board[0], self->board[1], self->board[2]);
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sol_print(0, 0, self->board[3], self->board[4], self->board[5]);
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sol_print(0, 0, self->board[6], self->board[7], self->board[8]);
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sol_print(0x9, 0x9, 0x9, 0x9, 0x9);
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}
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SOL_FN_PREFIX void game_create(Game *self, SolPubkey *player_x) {
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// account memory is zero-initialized
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sol_memcpy(self->player_x.x, player_x, SIZE_PUBKEY);
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self->state = State_Waiting;
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for (int i = 0; i < 9; i++) {
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self->board[i] = BoardItem_F;
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}
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}
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SOL_FN_PREFIX Result game_join(Game *self, SolPubkey *player_o,
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int64_t timestamp) {
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if (self->state == State_Waiting) {
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sol_memcpy(self->player_o.x, player_o, SIZE_PUBKEY);
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self->state = State_XMove;
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if (timestamp <= self->keep_alive[1]) {
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return Result_InvalidTimestamp;
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} else {
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self->keep_alive[1] = timestamp;
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return Result_Ok;
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}
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}
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return Result_GameInProgress;
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}
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SOL_FN_PREFIX bool game_same(BoardItem x_or_o, BoardItem one, BoardItem two,
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BoardItem three) {
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if (x_or_o == one && x_or_o == two && x_or_o == three) {
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return true;
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}
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return false;
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}
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SOL_FN_PREFIX bool game_same_player(SolPubkey *one, SolPubkey *two) {
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for (int i = 0; i < SIZE_PUBKEY; i++) {
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if (one->x[i] != two->x[i]) {
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return false;
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}
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}
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return true;
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}
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SOL_FN_PREFIX Result game_next_move(Game *self, SolPubkey *player, int x,
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int y) {
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int board_index = y * 3 + x;
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if (board_index >= 9 || self->board[board_index] != BoardItem_F) {
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return Result_InvalidMove;
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}
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BoardItem x_or_o;
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State won_state;
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switch (self->state) {
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case State_XMove:
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if (!game_same_player(player, &self->player_x)) {
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return Result_PlayerNotFound;
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}
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self->state = State_OMove;
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x_or_o = BoardItem_X;
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won_state = State_XWon;
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break;
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case State_OMove:
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if (!game_same_player(player, &self->player_o)) {
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return Result_PlayerNotFound;
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}
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self->state = State_XMove;
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x_or_o = BoardItem_O;
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won_state = State_OWon;
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break;
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default:
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return Result_NotYourTurn;
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}
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self->board[board_index] = x_or_o;
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// game_dump_board(self);
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bool winner =
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// Check rows
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game_same(x_or_o, self->board[0], self->board[1], self->board[2]) ||
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game_same(x_or_o, self->board[3], self->board[4], self->board[5]) ||
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game_same(x_or_o, self->board[6], self->board[7], self->board[8]) ||
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// Check columns
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game_same(x_or_o, self->board[0], self->board[3], self->board[6]) ||
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game_same(x_or_o, self->board[1], self->board[4], self->board[7]) ||
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game_same(x_or_o, self->board[2], self->board[5], self->board[8]) ||
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// Check both diagonals
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game_same(x_or_o, self->board[0], self->board[4], self->board[8]) ||
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game_same(x_or_o, self->board[2], self->board[4], self->board[6]);
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if (winner) {
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self->state = won_state;
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}
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{
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int draw = true;
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for (int i = 0; i < 9; i++) {
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if (BoardItem_F == self->board[i]) {
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draw = false;
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break;
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}
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}
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if (draw) {
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self->state = State_Draw;
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}
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}
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return Result_Ok;
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}
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SOL_FN_PREFIX Result game_keep_alive(Game *self, SolPubkey *player,
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int64_t timestamp) {
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switch (self->state) {
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case State_Waiting:
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case State_XMove:
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case State_OMove:
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if (game_same_player(player, &self->player_x)) {
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if (timestamp <= self->keep_alive[0]) {
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return Result_InvalidTimestamp;
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}
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self->keep_alive[0] = timestamp;
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} else if (game_same_player(player, &self->player_o)) {
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if (timestamp <= self->keep_alive[1]) {
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return Result_InvalidTimestamp;
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}
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self->keep_alive[1] = timestamp;
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} else {
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return Result_PlayerNotFound;
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}
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break;
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default:
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break;
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}
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return Result_Ok;
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}
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/**
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* Number of SolKeyedAccounts expected. The program should bail if an
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* unexpected number of accounts are passed to the program's entrypoint
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*
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* accounts[0] On Init must be player X, after that doesn't matter,
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* anybody can cause a dashboard update
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* accounts[1] must be a TicTacToe state account
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* accounts[2] must be account of current player, only Pubkey is used
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*/
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#define NUM_KA 3
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extern bool entrypoint(const uint8_t *input) {
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SolKeyedAccounts ka[NUM_KA];
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uint8_t *data;
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uint64_t data_len;
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int err = 0;
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if (!sol_deserialize(input, NUM_KA, ka, &data, &data_len)) {
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return false;
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}
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if (sizeof(Game) > ka[1].userdata_len) {
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sol_print(0, 0, 0xFF, sizeof(Game), ka[2].userdata_len);
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return false;
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}
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Game game;
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sol_memcpy(&game, ka[1].userdata, sizeof(game));
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Command command = *data;
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switch (command) {
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case Command_Init:
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game_create(&game, ka[2].key);
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break;
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case Command_Join:
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err = game_join(&game, ka[2].key, *((int64_t *)(data + 4)));
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break;
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case Command_KeepAlive:
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err = game_keep_alive(&game, ka[2].key, /*TODO*/ 0);
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break;
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case Command_Move:
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err = game_next_move(&game, ka[2].key, data[4], data[5]);
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break;
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default:
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return false;
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}
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sol_memcpy(ka[1].userdata, &game, sizeof(game));
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sol_print(0, 0, 0, err, game.state);
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if (Result_Ok != err) {
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return false;
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}
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return true;
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}
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@ -1,36 +0,0 @@
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#ifndef TICTACTOE_H
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#define TICTACTOE_H
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/**
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* @brief Definitions common to tictactoe and tictactoe_dashboard
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*/
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typedef enum {
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State_Waiting,
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State_XMove,
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State_OMove,
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State_XWon,
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State_OWon,
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State_Draw,
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} State;
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typedef enum { BoardItem_F, BoardItem_X, BoardItem_O } BoardItem;
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/**
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* Game state
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*
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* This structure is stored in the owner's account userdata
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*
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* Board Coordinates
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* | 0,0 | 1,0 | 2,0 |
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* | 0,1 | 1,1 | 2,1 |
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* | 0,2 | 1,2 | 2,2 |
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*/
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typedef struct {
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SolPubkey player_x; /** Player who initialized the game */
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SolPubkey player_o; /** Player who joined the game */
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State state; /** Current state of the game */
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BoardItem board[9]; /** Tracks the player moves */
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int64_t keep_alive[2]; /** Keep Alive for each player */
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} Game;
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#endif // TICTACTOE_H
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@ -1,98 +0,0 @@
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/**
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* @brief TicTacToe C-based BPF program
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*/
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#include <sol_bpf.h>
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#include "tictactoe.h"
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#define MAX_GAMES_TRACKED 5
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/**
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* Dashboard state
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*
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* This structure is stored in the owner's account userdata
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*/
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typedef struct {
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SolPubkey pending; /** Latest pending game */
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SolPubkey completed[MAX_GAMES_TRACKED]; /** Last N completed games (0 is the
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latest) */
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uint32_t latest_game; /** Index into completed pointing to latest game completed */
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uint32_t total; /** Total number of completed games */
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} Dashboard;
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SOL_FN_PREFIX bool update(Dashboard *self, Game *game, SolPubkey *game_pubkey) {
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switch (game->state) {
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case State_Waiting:
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sol_memcpy(&self->pending, game_pubkey, SIZE_PUBKEY);
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break;
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case State_XMove:
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case State_OMove:
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// Nothing to do. In progress games are not managed by the dashboard
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break;
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case State_XWon:
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case State_OWon:
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case State_Draw:
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for (int i = 0; i < MAX_GAMES_TRACKED; i++) {
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if (SolPubkey_same(&self->completed[i], game_pubkey)) {
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// TODO: Once the PoH height is exposed to programs, it could be used
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// to ensure
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// that old games are not being re-added and causing total to
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// increment incorrectly.
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return false;
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}
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}
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self->total += 1;
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self->latest_game = (self->latest_game + 1) % MAX_GAMES_TRACKED;
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sol_memcpy(self->completed[self->latest_game].x, game_pubkey,
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SIZE_PUBKEY);
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break;
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default:
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break;
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}
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return true;
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}
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/**
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* Number of SolKeyedAccounts expected. The program should bail if an
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* unexpected number of accounts are passed to the program's entrypoint
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*
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* accounts[0] doesn't matter, anybody can cause a dashboard update
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* accounts[1] must be a Dashboard account
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* accounts[2] must be a Game account
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*/
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#define NUM_KA 3
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extern bool entrypoint(const uint8_t *input) {
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SolKeyedAccounts ka[NUM_KA];
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uint8_t *data;
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uint64_t data_len;
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int err = 0;
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if (!sol_deserialize(input, NUM_KA, ka, &data, &data_len)) {
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return false;
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}
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// TODO check dashboard and game program ids (how to check now that they are
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// not known values)
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// TODO check validity of dashboard and game structures contents
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if (sizeof(Dashboard) > ka[1].userdata_len) {
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sol_print(0, 0, 0xFF, sizeof(Dashboard), ka[2].userdata_len);
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return false;
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}
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Dashboard dashboard;
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sol_memcpy(&dashboard, ka[1].userdata, sizeof(dashboard));
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if (sizeof(Game) > ka[2].userdata_len) {
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sol_print(0, 0, 0xFF, sizeof(Game), ka[2].userdata_len);
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return false;
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}
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Game game;
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sol_memcpy(&game, ka[2].userdata, sizeof(game));
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if (true != update(&dashboard, &game, ka[2].key)) {
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return false;
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}
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sol_memcpy(ka[1].userdata, &dashboard, sizeof(dashboard));
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return true;
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}
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