Add libstd support to Rust BPF (#5788)

This commit is contained in:
Jack May
2019-09-04 16:00:11 -07:00
committed by GitHub
parent ceaf4781b0
commit 5fb2d7a98f
46 changed files with 62 additions and 271 deletions

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@ -13,7 +13,6 @@ edition = "2018"
[dependencies]
solana-sdk-bpf-utils = { path = "../../../../sdk/bpf/rust/rust-utils", version = "0.19.0-pre0" }
solana-sdk-bpf-no-std = { path = "../../../../sdk/bpf/rust/rust-no-std", version = "0.19.0-pre0" }
[workspace]
members = []

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@ -1,6 +1,2 @@
[dependencies.compiler_builtins]
path = "../../../../sdk/bpf/dependencies/rust-bpf-sysroot/src/compiler-builtins"
features = ["c", "mem"]
[target.bpfel-unknown-unknown.dependencies]
alloc = { path = "../../../../sdk/bpf/dependencies/rust-bpf-sysroot/src/liballoc" }
[target.bpfel-unknown-unknown.dependencies.std]
features = []

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@ -1,24 +1,18 @@
//! @brief Example Rust-based BPF program that test dynamic memory allocation
#![no_std]
#![allow(unused_attributes)]
#[macro_use]
extern crate alloc;
#[cfg(not(test))]
extern crate solana_sdk_bpf_no_std;
extern crate solana_sdk_bpf_utils;
use alloc::vec::Vec;
use core::alloc::Layout;
use core::mem;
use solana_sdk_bpf_utils::info;
use std::alloc::Layout;
use std::mem;
#[no_mangle]
pub extern "C" fn entrypoint(_input: *mut u8) -> bool {
unsafe {
// Confirm large allocation fails
let layout = Layout::from_size_align(core::usize::MAX, mem::align_of::<u8>()).unwrap();
let layout = Layout::from_size_align(std::usize::MAX, mem::align_of::<u8>()).unwrap();
let ptr = alloc::alloc::alloc(layout);
if !ptr.is_null() {
info!("Error: Alloc of very larger buffer should fail");
@ -59,7 +53,7 @@ pub extern "C" fn entrypoint(_input: *mut u8) -> bool {
alloc::alloc::dealloc(ptr, layout);
}
// // TODO not supported for system or bump allocator
// TODO not supported bump allocator
// unsafe {
// // Test alloc all bytes and one more (assumes heap size of 2048)
@ -93,7 +87,7 @@ pub extern "C" fn entrypoint(_input: *mut u8) -> bool {
}
{
// TODO test Vec::new()
// test Vec::new()
const ITERS: usize = 100;
let mut v = Vec::new();