Reduce ticks per second
- It's improving TPS. Temp fix for beacons timeframe
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@ -2,7 +2,7 @@
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use std::time::Duration;
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use std::time::{SystemTime, UNIX_EPOCH};
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pub const NUM_TICKS_PER_SECOND: u64 = 100;
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pub const NUM_TICKS_PER_SECOND: u64 = 10;
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// At 10 ticks/s, 8 ticks per slot implies that leader rotation and voting will happen
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// every 800 ms. A fast voting cadence ensures faster finality and convergence
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