Make gossip selection stake based (#2848)
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@@ -112,7 +112,7 @@ fn network_simulator(network: &mut Network) {
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// make sure there is someone in the active set
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let network_values: Vec<Node> = network.values().cloned().collect();
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network_values.par_iter().for_each(|node| {
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node.lock().unwrap().refresh_push_active_set();
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node.lock().unwrap().refresh_push_active_set(None);
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});
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let mut total_bytes = bytes_tx;
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for second in 1..num {
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@@ -211,7 +211,7 @@ fn network_run_push(network: &mut Network, start: usize, end: usize) -> (usize,
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}
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if now % CRDS_GOSSIP_PUSH_MSG_TIMEOUT_MS == 0 && now > 0 {
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network_values.par_iter().for_each(|node| {
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node.lock().unwrap().refresh_push_active_set();
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node.lock().unwrap().refresh_push_active_set(None);
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});
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}
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total = network_values
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@@ -249,7 +249,7 @@ fn network_run_pull(
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let requests: Vec<_> = {
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network_values
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.par_iter()
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.filter_map(|from| from.lock().unwrap().new_pull_request(now).ok())
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.filter_map(|from| from.lock().unwrap().new_pull_request(now, None).ok())
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.collect()
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};
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let transfered: Vec<_> = requests
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@@ -372,7 +372,7 @@ fn test_prune_errors() {
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.crds
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.insert(CrdsValue::ContactInfo(ci.clone()), 0)
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.unwrap();
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crds_gossip.refresh_push_active_set();
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crds_gossip.refresh_push_active_set(None);
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let now = timestamp();
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//incorrect dest
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let mut res = crds_gossip.process_prune_msg(
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@@ -21,7 +21,7 @@ fn test_node(exit: Arc<AtomicBool>) -> (Arc<RwLock<ClusterInfo>>, GossipService,
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let mut tn = Node::new_localhost_with_pubkey(keypair.pubkey());
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let cluster_info = ClusterInfo::new_with_keypair(tn.info.clone(), Arc::new(keypair));
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let c = Arc::new(RwLock::new(cluster_info));
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let d = GossipService::new(&c.clone(), None, tn.sockets.gossip, exit);
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let d = GossipService::new(&c.clone(), None, None, tn.sockets.gossip, exit);
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let _ = c.read().unwrap().my_data();
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(c, d, tn.sockets.tvu.pop().unwrap())
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}
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@@ -32,7 +32,7 @@ fn new_gossip(
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gossip: UdpSocket,
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exit: Arc<AtomicBool>,
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) -> GossipService {
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GossipService::new(&cluster_info, None, gossip, exit)
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GossipService::new(&cluster_info, None, None, gossip, exit)
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}
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/// Test that message sent from leader to target1 and replayed to target2
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