TVU rework (#352)
Refactored TVU, into stages * blob fetch stage for blobs * window stage for maintaining the blob window * pulled out NCP out of the TVU so they can be separate units TVU is now just the fetch -> window -> request and bank processing
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@@ -10,7 +10,7 @@ use streamer;
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pub struct FetchStage {
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pub packet_receiver: streamer::PacketReceiver,
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pub thread_hdl: JoinHandle<()>,
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pub thread_hdls: Vec<JoinHandle<()>>,
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}
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impl FetchStage {
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@@ -18,14 +18,30 @@ impl FetchStage {
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socket: UdpSocket,
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exit: Arc<AtomicBool>,
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packet_recycler: packet::PacketRecycler,
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) -> Self {
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Self::new_multi_socket(vec![socket], exit, packet_recycler)
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}
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pub fn new_multi_socket(
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sockets: Vec<UdpSocket>,
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exit: Arc<AtomicBool>,
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packet_recycler: packet::PacketRecycler,
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) -> Self {
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let (packet_sender, packet_receiver) = channel();
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let thread_hdl =
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streamer::receiver(socket, exit.clone(), packet_recycler.clone(), packet_sender);
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let thread_hdls: Vec<_> = sockets
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.into_iter()
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.map(|socket| {
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streamer::receiver(
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socket,
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exit.clone(),
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packet_recycler.clone(),
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packet_sender.clone(),
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)
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})
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.collect();
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FetchStage {
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packet_receiver,
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thread_hdl,
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thread_hdls,
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}
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}
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}
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