Remove bpf tictactoe
This commit is contained in:
@@ -330,268 +330,3 @@ fn test_program_bpf_noop_c() {
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loader.bank.process_transactions(&vec![tx.clone()]),
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);
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}
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#[cfg(feature = "bpf_c")]
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struct TicTacToe {
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game: Keypair,
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}
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#[cfg(feature = "bpf_c")]
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impl TicTacToe {
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pub fn new(loader: &Loader, program: &Program) -> Self {
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let game = Keypair::new();
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// Create game account
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let tx = Transaction::system_create(
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&loader.mint.keypair(),
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game.pubkey(),
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loader.mint.last_id(),
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1,
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0x78, // corresponds to the C structure size
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program.program.pubkey(),
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0,
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);
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check_tx_results(
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&loader.bank,
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&tx,
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loader.bank.process_transactions(&vec![tx.clone()]),
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);
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TicTacToe { game }
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}
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pub fn id(&self) -> Pubkey {
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self.game.pubkey().clone()
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}
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pub fn init(&self, loader: &Loader, program: &Program, player: &Pubkey) {
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let userdata = serialize(&Command::Init).unwrap();
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let tx = Transaction::new(
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&self.game,
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&[self.game.pubkey(), *player],
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program.program.pubkey(),
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userdata,
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loader.mint.last_id(),
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0,
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);
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check_tx_results(
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&loader.bank,
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&tx,
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loader.bank.process_transactions(&vec![tx.clone()]),
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);
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}
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pub fn command(&self, loader: &Loader, program: &Program, command: Command, player: &Pubkey) {
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let userdata = serialize(&command).unwrap();
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let tx = Transaction::new(
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&loader.mint.keypair(),
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&[self.game.pubkey(), *player],
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program.program.pubkey(),
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userdata,
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loader.mint.last_id(),
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0,
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);
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check_tx_results(
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&loader.bank,
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&tx,
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loader.bank.process_transactions(&vec![tx.clone()]),
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);
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}
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pub fn get_player_x(&self, loader: &Loader) -> Vec<u8> {
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loader
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.bank
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.get_account(&self.game.pubkey())
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.unwrap()
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.userdata[0..32]
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.to_vec()
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}
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pub fn get_player_y(&self, loader: &Loader) -> Vec<u8> {
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loader
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.bank
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.get_account(&self.game.pubkey())
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.unwrap()
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.userdata[32..64]
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.to_vec()
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}
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pub fn game(&self, loader: &Loader) -> Vec<u8> {
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loader
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.bank
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.get_account(&self.game.pubkey())
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.unwrap()
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.userdata[64..68]
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.to_vec()
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}
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}
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#[cfg(feature = "bpf_c")]
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struct Dashboard {
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dashboard: Keypair,
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}
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#[cfg(feature = "bpf_c")]
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impl Dashboard {
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pub fn new(loader: &Loader, program: &Program) -> Self {
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let dashboard = Keypair::new();
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// Create game account
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let tx = Transaction::system_create(
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&loader.mint.keypair(),
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dashboard.pubkey(),
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loader.mint.last_id(),
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1,
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0xD0, // corresponds to the C structure size
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program.program.pubkey(),
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0,
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);
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check_tx_results(
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&loader.bank,
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&tx,
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loader.bank.process_transactions(&vec![tx.clone()]),
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);
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Dashboard { dashboard }
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}
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pub fn update(&self, loader: &Loader, program: &Program, game: &Pubkey) {
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let tx = Transaction::new(
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&self.dashboard,
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&[self.dashboard.pubkey(), *game],
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program.program.pubkey(),
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vec![],
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loader.mint.last_id(),
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0,
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);
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check_tx_results(
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&loader.bank,
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&tx,
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loader.bank.process_transactions(&vec![tx.clone()]),
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);
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}
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pub fn get_game(&self, loader: &Loader, since_last: usize) -> Vec<u8> {
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let userdata = loader
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.bank
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.get_account(&self.dashboard.pubkey())
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.unwrap()
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.userdata;
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// TODO serialize
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let last_game = userdata[192] as usize;
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let this_game = (last_game + since_last * 4) % 5;
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let start = 32 + this_game * 32;
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let end = start + 32;
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loader
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.bank
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.get_account(&self.dashboard.pubkey())
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.unwrap()
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.userdata[start..end]
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.to_vec()
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}
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pub fn get_pending(&self, loader: &Loader) -> Vec<u8> {
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loader
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.bank
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.get_account(&self.dashboard.pubkey())
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.unwrap()
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.userdata[0..32]
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.to_vec()
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}
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}
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#[cfg(feature = "bpf_c")]
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#[test]
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fn test_program_bpf_tictactoe_c() {
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logger::setup();
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let loader = Loader::new_dynamic("solana_bpf_loader");
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let program = Program::new(
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&loader,
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elf::File::open_path(&create_bpf_path("tictactoe"))
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.unwrap()
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.get_section(PLATFORM_SECTION_C)
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.unwrap()
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.data
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.clone(),
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);
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let player_x = Pubkey::new(&[0xA; 32]);
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let player_y = Pubkey::new(&[0xB; 32]);
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let ttt = TicTacToe::new(&loader, &program);
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ttt.init(&loader, &program, &player_x);
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ttt.command(&loader, &program, Command::Join(0xAABBCCDD), &player_y);
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ttt.command(&loader, &program, Command::Move(1, 1), &player_x);
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ttt.command(&loader, &program, Command::Move(0, 0), &player_y);
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ttt.command(&loader, &program, Command::Move(2, 0), &player_x);
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ttt.command(&loader, &program, Command::Move(0, 2), &player_y);
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ttt.command(&loader, &program, Command::Move(2, 2), &player_x);
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ttt.command(&loader, &program, Command::Move(0, 1), &player_y);
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assert_eq!(player_x.as_ref(), &ttt.get_player_x(&loader)[..]); // validate x's key
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assert_eq!(player_y.as_ref(), &ttt.get_player_y(&loader)[..]); // validate o's key
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assert_eq!([4, 0, 0, 0], ttt.game(&loader)[..]); // validate that o won
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}
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#[cfg(feature = "bpf_c")]
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#[test]
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fn test_program_bpf_tictactoe_dashboard_c() {
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logger::setup();
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let loader = Loader::new_dynamic("solana_bpf_loader");
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let ttt_program = Program::new(
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&loader,
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elf::File::open_path(&create_bpf_path("tictactoe"))
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.unwrap()
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.get_section(PLATFORM_SECTION_C)
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.unwrap()
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.data
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.clone(),
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);
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let player_x = Pubkey::new(&[0xA; 32]);
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let player_y = Pubkey::new(&[0xB; 32]);
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let ttt1 = TicTacToe::new(&loader, &ttt_program);
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ttt1.init(&loader, &ttt_program, &player_x);
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ttt1.command(&loader, &ttt_program, Command::Join(0xAABBCCDD), &player_y);
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ttt1.command(&loader, &ttt_program, Command::Move(1, 1), &player_x);
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ttt1.command(&loader, &ttt_program, Command::Move(0, 0), &player_y);
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ttt1.command(&loader, &ttt_program, Command::Move(2, 0), &player_x);
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ttt1.command(&loader, &ttt_program, Command::Move(0, 2), &player_y);
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ttt1.command(&loader, &ttt_program, Command::Move(2, 2), &player_x);
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ttt1.command(&loader, &ttt_program, Command::Move(0, 1), &player_y);
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let ttt2 = TicTacToe::new(&loader, &ttt_program);
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ttt2.init(&loader, &ttt_program, &player_x);
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ttt2.command(&loader, &ttt_program, Command::Join(0xAABBCCDD), &player_y);
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ttt2.command(&loader, &ttt_program, Command::Move(1, 1), &player_x);
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ttt2.command(&loader, &ttt_program, Command::Move(0, 0), &player_y);
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ttt2.command(&loader, &ttt_program, Command::Move(2, 0), &player_x);
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ttt2.command(&loader, &ttt_program, Command::Move(0, 2), &player_y);
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ttt2.command(&loader, &ttt_program, Command::Move(2, 2), &player_x);
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ttt2.command(&loader, &ttt_program, Command::Move(0, 1), &player_y);
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let ttt3 = TicTacToe::new(&loader, &ttt_program);
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ttt3.init(&loader, &ttt_program, &player_x);
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let dashboard_program = Program::new(
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&loader,
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elf::File::open_path(&create_bpf_path("tictactoe_dashboard"))
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.unwrap()
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.get_section(PLATFORM_SECTION_C)
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.unwrap()
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.data
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.clone(),
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);
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let dashboard = Dashboard::new(&loader, &dashboard_program);
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dashboard.update(&loader, &dashboard_program, &ttt1.id());
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dashboard.update(&loader, &dashboard_program, &ttt2.id());
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dashboard.update(&loader, &dashboard_program, &ttt3.id());
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assert_eq!(ttt1.id().as_ref(), &dashboard.get_game(&loader, 1)[..]);
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assert_eq!(ttt2.id().as_ref(), &dashboard.get_game(&loader, 0)[..]);
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assert_eq!(ttt3.id().as_ref(), &dashboard.get_pending(&loader)[..]);
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}
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