* move redemption to rewards pools * rewrite redemption, touch a few other things * re-establish test coverage
64 lines
1.6 KiB
Rust
64 lines
1.6 KiB
Rust
//! rewards_pools
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//! * initialize genesis with rewards pools
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//! * keep track of rewards
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//! * own mining pools
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use crate::stake_state::create_rewards_pool;
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use rand::{thread_rng, Rng};
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use solana_sdk::genesis_block::Builder;
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use solana_sdk::hash::{hash, Hash};
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use solana_sdk::pubkey::Pubkey;
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// base rewards pool ID
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const ID: [u8; 32] = [
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6, 161, 216, 23, 186, 139, 91, 88, 83, 34, 32, 112, 237, 188, 184, 153, 69, 67, 238, 112, 93,
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54, 133, 142, 145, 182, 214, 15, 0, 0, 0, 0,
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];
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solana_sdk::solana_name_id!(ID, "StakeRewards1111111111111111111111111111111");
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// to cut down on collisions for redemptions, we make multiple accounts
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pub const NUM_REWARDS_POOLS: usize = 256;
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pub fn genesis(mut builder: Builder) -> Builder {
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let mut pubkey = id();
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for _i in 0..NUM_REWARDS_POOLS {
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builder = builder.rewards_pool(pubkey, create_rewards_pool());
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pubkey = Pubkey::new(hash(pubkey.as_ref()).as_ref());
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}
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builder
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}
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pub fn random_id() -> Pubkey {
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let mut id = Hash::new(&ID);
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for _i in 0..thread_rng().gen_range(0, NUM_REWARDS_POOLS) {
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id = hash(id.as_ref());
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}
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Pubkey::new(id.as_ref())
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use solana_sdk::genesis_block::Builder;
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#[test]
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fn test() {
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let builder = Builder::new();
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let genesis_block = genesis(builder).build();
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for _i in 0..NUM_REWARDS_POOLS {
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let id = random_id();
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assert!(genesis_block
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.rewards_pools
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.iter()
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.position(|x| x.0 == id)
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.is_some());
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}
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}
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}
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