[BACKEND] Added Int8 mma (#440)
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@@ -41,9 +41,15 @@ void swizzle::run(ir::module &) {
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vec_[layout] = 2*layouts_->get(mma_dot_b)->to_mma()->rep(1);
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}
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else {
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if (!layout->allow_swizzle()) {
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per_phase_[layout] = 1;
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max_phase_[layout] = 1;
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vec_[layout] = 1;
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} else {
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per_phase_[layout] = std::max<int>(128 / (in_layout->mts(ord[0])*in_layout->nts(ord[0])*dtsize), 1);
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max_phase_[layout] = layout->get_mma_strided() / per_phase_[layout];
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vec_[layout] = layout->get_mma_vec();
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}
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}
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}
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}
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