[LANG] Now requiring tiles have power of 2 number of elements
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@@ -448,7 +448,10 @@ void BinaryOp::RangeOpTypeChecking() {
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int len = static_cast<int>(end - begin);
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if(len < 0)
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Error(this, "range cannot be negative");
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type_ = TileType::New(TileType::ShapeInt{len}, lhs_->Type());
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TileType* ret = TileType::New(TileType::ShapeInt{len}, lhs_->Type());
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if(!ret->CheckPow2NumEl())
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Error(this, "range must have power of 2 number of elements");
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type_ = ret;
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}
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void BinaryOp::MaskedDerefOpTypeChecking() {
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@@ -751,6 +754,8 @@ void UnaryOp::CastOpTypeChecking() {
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if(type_->IsScalar() && operandType->ToTile()->NumEle() != 1)
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Error(this, "tile with more than one element cannot be casted to scalar");
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if(type_->IsTile() && operandType->IsTile()){
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if(!type_->ToTile()->CheckPow2NumEl())
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Error(this, "tile must have power of 2 number of elements");
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auto operandShape = operandType->ToTile()->Shape();
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auto shape = type_->ToTile()->Shape();
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// this is a shape downcast
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@@ -1787,8 +1787,10 @@ QualType Parser::ParseArrayFuncDeclarator(const Token* ident, QualType base) {
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Error(ident, "'%s' has incomplete element type", ident->str_.c_str());
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}
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// return a pointer for tiles in constant memory:
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return TileType::New(shape, base);
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TileType* ret = TileType::New(shape, base);
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if(!ret->CheckPow2NumEl())
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Error(ts_.Peek(), "tile must have power of 2 number of elements");
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return ret;
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} else if (ts_.Try('(')) { // Function declaration
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if (base->ToFunc()) {
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Error(ts_.Peek(),
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@@ -110,11 +110,6 @@ ArrayType* ArrayType::New(Expr* expr, QualType eleType) {
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ArrayType(&arrayTypePool, expr, eleType);
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}
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TileType* TileType::New(const ShapeExpr &expr, QualType eleType) {
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return new (tileTypePool.Alloc())
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TileType(&tileTypePool, expr, eleType);
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}
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TileType* TileType::New(const ShapeInt &shape, QualType eleType) {
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return new (tileTypePool.Alloc())
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TileType(&tileTypePool, shape, eleType);
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@@ -316,6 +311,15 @@ bool ArrayType::Compatible(const Type& other) const {
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return true;
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}
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TileType::TileType(MemPool* pool, const ShapeInt& shape, QualType derived)
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: DerivedType(pool, derived),
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shape_(shape) {
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bool isComplete = true;
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for(int s: shape_)
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isComplete = isComplete && (s>=0);
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SetComplete(isComplete);
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}
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bool TileType::Compatible(const Type& other) const {
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// For two tile type to be compatible,
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// the element types must be compatible
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