[LANG] Now requiring tiles have power of 2 number of elements
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@@ -110,11 +110,6 @@ ArrayType* ArrayType::New(Expr* expr, QualType eleType) {
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ArrayType(&arrayTypePool, expr, eleType);
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}
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TileType* TileType::New(const ShapeExpr &expr, QualType eleType) {
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return new (tileTypePool.Alloc())
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TileType(&tileTypePool, expr, eleType);
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}
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TileType* TileType::New(const ShapeInt &shape, QualType eleType) {
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return new (tileTypePool.Alloc())
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TileType(&tileTypePool, shape, eleType);
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@@ -316,6 +311,15 @@ bool ArrayType::Compatible(const Type& other) const {
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return true;
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}
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TileType::TileType(MemPool* pool, const ShapeInt& shape, QualType derived)
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: DerivedType(pool, derived),
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shape_(shape) {
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bool isComplete = true;
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for(int s: shape_)
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isComplete = isComplete && (s>=0);
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SetComplete(isComplete);
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}
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bool TileType::Compatible(const Type& other) const {
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// For two tile type to be compatible,
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// the element types must be compatible
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