#include "triton/codegen/pass.h" #include "triton/codegen/analysis/align.h" #include "triton/codegen/analysis/allocation.h" #include "triton/codegen/analysis/axes.h" #include "triton/codegen/analysis/liveness.h" #include "triton/codegen/analysis/swizzle.h" #include "triton/codegen/selection/generator.h" #include "triton/codegen/transform/coalesce.h" #include "triton/codegen/transform/cts.h" #include "triton/codegen/transform/dce.h" #include "triton/codegen/transform/disassociate.h" #include "triton/codegen/transform/membar.h" #include "triton/codegen/transform/peephole.h" #include "triton/codegen/transform/pipeline.h" #include "triton/codegen/transform/prefetch.h" #include "triton/ir/function.h" #include "triton/ir/module.h" #include "triton/ir/print.h" #include "llvm/IR/Module.h" #include "llvm/IR/LegacyPassManager.h" #include "llvm/IR/Verifier.h" namespace triton { namespace codegen { // TODO: // There should be a proper pass manager there! std::unique_ptr add_passes_to_emit_bin(ir::module &ir, llvm::LLVMContext& ctx, codegen::target* target, int cc, int num_warps, int num_stages, int& shared_static) { // generate llvm code std::string name = ir.get_function_list()[0]->get_name(); std::unique_ptr llvm(new llvm::Module(name, ctx)); // optimizations bool cts_use_async = target->as_nvidia() && target->as_nvidia()->sm() >= 80; // create passes codegen::analysis::align align; codegen::analysis::axes axes; codegen::transform::cts cts(cts_use_async); codegen::transform::pipeline pipeline(cts_use_async, num_stages); codegen::transform::disassociate disassociate; codegen::analysis::layouts layouts(&axes, &align, num_warps, target); codegen::analysis::liveness liveness(&layouts); codegen::analysis::swizzle swizzle(&layouts, target); codegen::analysis::allocation allocation(&liveness); codegen::transform::dce dce; codegen::transform::peephole peephole(target, &layouts); codegen::transform::coalesce coalesce(&align, &layouts); codegen::transform::prefetch prefetch_s(target); codegen::transform::membar barriers(&liveness, &layouts, &allocation, &prefetch_s, target); codegen::generator isel(&axes, &layouts, &align, &allocation, &swizzle, target, num_warps); // run passes dce.run(ir); peephole.run(ir); dce.run(ir); pipeline.run(ir); dce.run(ir); disassociate.run(ir); dce.run(ir); align.run(ir); axes.run(ir); layouts.run(ir); peephole.run(ir); dce.run(ir); if (target->is_gpu()) cts.run(ir); align.run(ir); axes.run(ir); layouts.run(ir); coalesce.run(ir); dce.run(ir); align.run(ir); dce.run(ir); if (target->is_gpu()) cts.run(ir); dce.run(ir); align.run(ir); axes.run(ir); layouts.run(ir); peephole.run(ir); dce.run(ir); align.run(ir); axes.run(ir); layouts.run(ir); swizzle.run(ir); liveness.run(ir); allocation.run(ir); prefetch_s.run(ir); barriers.run(ir); isel.visit(ir, *llvm); shared_static = allocation.allocated_size(); return llvm; } } // namespace codegen } // namespace triton