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triton/lib/Dialect/TritonGPU/Transforms/TritonGPUConversion.cpp
2022-06-18 14:57:41 +08:00

127 lines
4.7 KiB
C++

#include "triton/Dialect/TritonGPU/Transforms/TritonGPUConversion.h"
#include "triton/Dialect/Triton/IR/Dialect.h"
#include "triton/Dialect/TritonGPU/IR/Dialect.h"
#include <algorithm>
using namespace mlir;
//
// TypeConverter
//
TritonGPUTypeConverter::TritonGPUTypeConverter(MLIRContext *context,
int numThreads)
: context(context), numThreads(numThreads) {
// TODO: how does MLIR pick the right conversion?
addConversion([](Type type) { return type; });
addConversion([this](RankedTensorType tensorType) -> RankedTensorType {
MLIRContext *context = this->context;
int numThreads = this->numThreads;
llvm::ArrayRef<int64_t> shape = tensorType.getShape();
Type elementType = tensorType.getElementType();
int64_t rank = tensorType.getRank();
int64_t numElements = tensorType.getNumElements();
// TODO: are there any better ways to raise this error?
if (!(numElements >= numThreads)) {
SmallVector<char> buffer;
llvm::raw_svector_ostream os(buffer);
os << tensorType << " has " << numElements << " numElements "
<< " smaller than numThreads (" << numThreads << ")\n"
<< "consider using smaller num-warps\n";
llvm::report_fatal_error(os.str());
}
assert(numElements % numThreads == 0);
// or assert no encoding?
// Now we assume:
// contiguous = 1, order = 0, 1, 2, ...,
llvm::SmallVector<unsigned> threadTileSize(rank, 1); // naive layout
llvm::SmallVector<unsigned> warpTileSize(rank, 1);
llvm::SmallVector<unsigned> blockTileSize(rank);
llvm::SmallVector<unsigned> order(rank);
int remainingThreads = numThreads;
int remainingLanes = /*warp size*/32;
for (int64_t dim = 0; dim < rank; ++dim) {
blockTileSize[dim] = std::clamp(remainingThreads, 1, int(shape[dim]));
warpTileSize[dim] = std::clamp(remainingLanes, 1, int(shape[dim]));
order[dim] = dim;
remainingThreads /= blockTileSize[dim];
remainingLanes /= warpTileSize[dim];
// TODO: will we need repetition?
}
Attribute encoding = triton::gpu::TritonGPUBlockedEncodingAttr::get(
context, threadTileSize, warpTileSize, blockTileSize, order);
return RankedTensorType::get(shape, elementType, encoding);
});
//
// materailizations
//
// This will be called when (newArgType != origArgType)
// This will create newArg, and map(origArg, newArg)
addArgumentMaterialization([&](OpBuilder &builder, RankedTensorType tensorType,
ValueRange inputs, Location loc) {
llvm_unreachable("Not implemented");
return llvm::None;
});
// If the origValue still has live user(s), use this to
// convert origValue to newValue
addSourceMaterialization([&](OpBuilder &builder, RankedTensorType tensorType,
ValueRange inputs, Location loc) {
llvm_unreachable("Not implemented");
return llvm::None;
});
// This will be called when (desiredType != newOperandType)
// where, desiredType = typeConverter->convertType(origType)
// NOTE: only for remapped values.
addTargetMaterialization([&](OpBuilder &builder, RankedTensorType tensorType,
ValueRange inputs, Location loc) {
assert(inputs.size() == 1);
llvm_unreachable("Not implemented");
return llvm::None;
});
}
//
// TritonGPUConversion
//
TritonGPUConversionTarget::TritonGPUConversionTarget(
MLIRContext &context, TritonGPUTypeConverter &typeConverter)
: ConversionTarget(context), typeConverter(typeConverter) {
// TODO: we should also verify ops of TritonGPUDialect
addLegalDialect<triton::gpu::TritonGPUDialect>();
// Some ops from SCF are illegal
addIllegalOp<scf::ExecuteRegionOp, scf::ParallelOp,
scf::ReduceOp, scf::ReduceReturnOp>();
addDynamicallyLegalDialect<arith::ArithmeticDialect,
triton::TritonDialect,
StandardOpsDialect,
scf::SCFDialect>([&](Operation *op) {
if (typeConverter.isLegal(op))
return true;
return false;
});
// We have requirements for the data layouts
addDynamicallyLegalOp<triton::DotOp>([this](triton::DotOp dotOp) -> bool {
Attribute aEncoding = dotOp.a().getType().cast<RankedTensorType>().getEncoding();
Attribute bEncoding = dotOp.b().getType().cast<RankedTensorType>().getEncoding();
if (aEncoding && aEncoding.isa<triton::gpu::TritonGPUSharedEncodingAttr>() &&
bEncoding && bEncoding.isa<triton::gpu::TritonGPUSharedEncodingAttr>())
return true;
// // TODO: we should delete this
// if (this->typeConverter.isLegal(dotOp))
// return true;
return false;
});
}