Files
triton/python/examples/tutorials/vec_add.py

40 lines
843 B
Python

import torch
import triton
class _add(torch.autograd.Function):
src = """
__global__ void add(float* z, float* x, float* y, int N) {
int pid = get_program_id(0);
int offset[TILE] = pid * TILE + 0 ... TILE;
float* pz[TILE] = z + offset;
float* px[TILE] = x + offset;
float* py[TILE] = y + offset;
bool check[TILE] = offset < N;
*pz = *px + *py;
}
"""
kernel = triton.kernel(src, defines={'TILE': 1024}, num_warps=[4])
@staticmethod
def forward(ctx, x, y):
z = torch.empty_like(x).cuda()
N = x.numel()
grid = lambda opt: (triton.cdiv(N, opt.d('TILE')),)
_add.kernel(z,x,y, N, grid=grid)
return z
add = _add.apply
# test
torch.manual_seed(0)
x = torch.rand(900).cuda()
y = torch.rand(900).cuda()
za = x + y
zb = add(x, y)
print(torch.allclose(za,zb))