Learning Environment](https://github.com/mgbellemare/Arcade-Learning-Environment#:~:text=The%20Arcade%20Learning%20Environment%20(ALE)%20is%20a%20simple%20object%2D,of%20emulation%20from%20agent%20design.). This
You can also find additional details in the accompanying [technical
report](https://arxiv.org/abs/1802.09464) and [blog
post](https://blog.openai.com/ingredients-for-robotics-research/). If
you use these environments, you can cite them as follows:
@misc{1802.09464,
Author = {Matthias Plappert and Marcin Andrychowicz and Alex Ray and Bob McGrew and Bowen Baker and Glenn Powell and Jonas Schneider and Josh Tobin and Maciek Chociej and Peter Welinder and Vikash Kumar and Wojciech Zaremba},
Title = {Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research},
Year = {2018},
Eprint = {arXiv:1802.09464},
}
### Toy text
Toy environments which are text-based. There's no extra dependency to
16 simple-to-use procedurally-generated gym environments which provide a direct measure of how quickly a reinforcement learning agent learns generalizable skills. The environments run at high speed (thousands of steps per second) on a single core.
Learn more here: https://github.com/openai/procgen
Gym Retro lets you turn classic video games into Gym environments for reinforcement learning and comes with integrations for ~1000 games. It uses various emulators that support the Libretro API, making it fairly easy to add new emulators.
The gym comes prepackaged with many many environments. It's this common API around many environments that makes Gym so great. Here we will list additional environments that do not come prepacked with the gym. Submit another to this list via a pull-request.
3D physics environments like the Mujoco environments but uses the Bullet physics engine and does not require a commercial license. Works on Mac/Linux/Windows.
Learn more here: https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA/edit#heading=h.wz5to0x8kqmr
PGE is a FOSS 3D engine for AI simulations, and can interoperate with the Gym. Contains environments with modern 3D graphics, and uses Bullet for physics.
A human musculoskeletal model and a physics-based simulation environment where you can synthesize physically and physiologically accurate motion. One of the environments built in this framework is a competition environment for a NIPS 2017 challenge.
Learn more here: https://github.com/stanfordnmbl/osim-rl
MiniWorld is a minimalistic 3D interior environment simulator for reinforcement learning & robotics research. It can be used to simulate environments with rooms, doors, hallways and various objects (eg: office and home environments, mazes). MiniWorld can be seen as an alternative to VizDoom or DMLab. It is written 100% in Python and designed to be easily modified or extended.
Learn more here: https://github.com/maximecb/gym-miniworld
The environment consists of transportation puzzles in which the player's goal is to push all boxes on the warehouse's storage locations.
The advantage of the environment is that it generates a new random level every time it is initialized or reset, which prevents over fitting to predefined levels.
Learn more here: https://github.com/mpSchrader/gym-sokoban
### gym-anytrading: Environments for trading markets
AnyTrading is a collection of OpenAI Gym environments for reinforcement learning-based trading algorithms with a great focus on simplicity, flexibility, and comprehensiveness.
Learn more here: https://github.com/AminHP/gym-anytrading
### gym-electric-motor: Intelligent control of electric drives
An environment for simulating a wide variety of electric drives taking into account different types of electric motors and converters. Control schemes can be continuous, yielding a voltage duty cycle, or discrete, determining converter switching states directly.
Learn more here: https://github.com/upb-lea/gym-electric-motor
### NASGym: gym environment for Neural Architecture Search (NAS)
The environment is fully-compatible with the OpenAI baselines and exposes a NAS environment following the Neural Structure Code of [BlockQNN: Efficient Block-wise Neural Network Architecture Generation](https://arxiv.org/abs/1808.05584). Under this setting, a Neural Network (i.e. the state for the reinforcement learning agent) is modeled as a list of NSCs, an action is the addition of a layer to the network, and the reward is the accuracy after the early-stop training. The datasets considered so far are the CIFAR-10 dataset (available by default) and the meta-dataset (has to be manually downloaded as specified in [this repository](https://github.com/gomerudo/meta-dataset)).
Learn more here: https://github.com/gomerudo/nas-env
gym-jiminy presents an extension of the initial OpenAI gym for robotics using Jiminy, an extremely fast and light weight simulator for poly-articulated systems using Pinocchio for physics evaluation and Meshcat for web-based 3D rendering.
Learn more here: https://github.com/Wandercraft/jiminy
### highway-env: Tactical Decision-Making for Autonomous Driving
An environment for behavioural planning in autonomous driving, with an emphasis on high-level perception and decision rather than low-level sensing and control. The difficulty of the task lies in understanding the social interactions with other drivers, whose behaviours are uncertain. Several scenes are proposed, such as highway, merge, intersection and roundabout.
Learn more here: https://github.com/eleurent/highway-env
### gym-carla: Gym Wrapper for CARLA Driving Simulator
gym-carla provides a gym wrapper for the [CARLA simulator](http://carla.org/), which is a realistic 3D simulator for autonomous driving research. The environment includes a virtual city with several surrounding vehicles running around. Multiple source of observations are provided for the ego vehicle, such as front-view camera image, lidar point cloud image, and birdeye view semantic mask. Several applications have been developed based on this wrapper, such as deep reinforcement learning for end-to-end autonomous driving.
Learn more here: https://github.com/cjy1992/gym-carla
### openmodelica-microgrid-gym: Intelligent control of microgrids
The OpenModelica Microgrid Gym (OMG) package is a software toolbox for the simulation and control optimization of microgrids based on energy conversion by power electronic converters.
Learn more here: https://github.com/upb-lea/openmodelica-microgrid-gym
Learn more here: https://github.com/DoubleGremlin181/RubiksCubeGym
### SlimeVolleyGym: A simple environment for single and multi-agent reinforcement learning
A simple environment for benchmarking single and multi-agent reinforcement learning algorithms on a clone of Slime Volleyball game. Only dependencies are gym and numpy. Both state and pixel observation environments are available. The motivation of this environment is to easily enable trained agents to play against each other, and also facilitate the training of agents directly in a multi-agent setting, thus adding an extra dimension for evaluating an agent's performance.
Learn more here: https://github.com/hardmaru/slimevolleygym
The Gridworld package provides grid-based environments to help simulate the results for model-based reinforcement learning algorithms. Initial release supports single agent system only. Some features in this version of software have become obsolete. New features are being added in the software like windygrid environment.
An environment for simulating the classical optimal control problem where the thrust of a vertically ascending rocket shall be determined such that it reaches the maximum possible altitude, while being subject to varying aerodynamic drag, gravity and mass.
A simple environment using [PyBullet](https://github.com/bulletphysics/bullet3) to simulate the dynamics of a [Bitcraze Crazyflie 2.x](https://www.bitcraze.io/documentation/hardware/crazyflie_2_1/crazyflie_2_1-datasheet.pdf) nanoquadrotor
This is a 3v3 MOBA environment where you train creatures to figth each other. It runs entirely on the GPU so you can easily have hundreds of instances running in parallel. There are around 15 items for the creatures, 60 "senses", 5 actions, and ~23 tweakable rewards. It's also possible to benchmark an agent against other agents online. It's available for free for training for personal use, and otherwise costs money; see licensing details on the website.
### gym-adserver: Environment for online advertising
An environment that implements a typical [multi-armed bandit scenario](https://en.wikipedia.org/wiki/Multi-armed_bandit) where an [ad server](https://en.wikipedia.org/wiki/Ad_serving) must select the best advertisement to be displayed in a web page. Some example agents are included: Random, epsilon-Greedy, Softmax, and UCB1.
Learn more here: https://github.com/falox/gym-adserver
### NLPGym: A toolkit to develop RL agents to solve NLP tasks
[NLPGym](https://arxiv.org/pdf/2011.08272v1.pdf) provides interactive environments for standard NLP tasks such as sequence tagging, question answering, and sequence classification. Users can easily customize the tasks with their own datasets, observations, featurizers and reward functions.
Learn more here: https://github.com/rajcscw/nlp-gym
In our paper "A Reinforcement Learning Environment for Mathematical Reasoning via Program Synthesis" we convert the DeepMind Mathematics Dataset into an RL environment based around program synthesis.
Learn more here: https://github.com/JohnnyYeeee/math_prog_synth_env , https://arxiv.org/abs/2107.07373
### gym-recsys: Customizable RecSys Simulator for OpenAI Gym
This package describes an OpenAI Gym interface for creating a simulation environment of reinforcement learning-based recommender systems (RL-RecSys). The design strives for simple and flexible APIs to support novel research.
Learn more here: https://github.com/zuoxingdong/gym-recsys
### QASGym: gym environment for Quantum Architecture Search (QAS)
This a list of environments for quantum architecture search following the description in [Quantum Architecture Search via Deep Reinforcement Learning](https://arxiv.org/abs/2104.07715). The agent design the quantum circuit by taking actions in the environment. Each action corresponds to a gate applied on some wires. The goal is to build a circuit U such that generates the target n-qubit quantum state that belongs to the environment and hidden from the agent. The circuits are built using [Google QuantumAI Cirq](https://quantumai.google/cirq).
Learn more here: https://github.com/qdevpsi3/quantum-arch-search
### anomalous_rl_envs: Gym environments with anomaly injection
A set of environments from control tasks: Acrobot, CartPole, and LunarLander with various types of anomalies injected into them. It could be very useful to study the behavior and robustness of a policy.
Learn more here: https://github.com/modanesh/anomalous_rl_envs
Fork of gym-retro with additional games, states, scenarios, etc. Open to PRs of additional games, features and plateforms since gym-retro is in maintenance mode.