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Gymnasium/tests/wrappers/test_transform_reward.py

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import numpy as np
import pytest
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import gymnasium
from gymnasium.wrappers import TransformReward
@pytest.mark.parametrize("env_id", ["CartPole-v1", "Pendulum-v1"])
def test_transform_reward(env_id):
# use case #1: scale
scales = [0.1, 200]
for scale in scales:
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env = gymnasium.make(env_id, disable_env_checker=True)
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wrapped_env = TransformReward(
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gymnasium.make(env_id, disable_env_checker=True), lambda r: scale * r
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)
action = env.action_space.sample()
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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env.reset(seed=0)
wrapped_env.reset(seed=0)
_, reward, _, _, _ = env.step(action)
_, wrapped_reward, _, _, _ = wrapped_env.step(action)
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assert wrapped_reward == scale * reward
del env, wrapped_env
# use case #2: clip
min_r = -0.0005
max_r = 0.0002
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env = gymnasium.make(env_id, disable_env_checker=True)
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wrapped_env = TransformReward(
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gymnasium.make(env_id, disable_env_checker=True),
lambda r: np.clip(r, min_r, max_r),
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)
action = env.action_space.sample()
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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env.reset(seed=0)
wrapped_env.reset(seed=0)
_, reward, _, _, _ = env.step(action)
_, wrapped_reward, _, _, _ = wrapped_env.step(action)
assert abs(wrapped_reward) < abs(reward)
assert wrapped_reward == -0.0005 or wrapped_reward == 0.0002
del env, wrapped_env
# use case #3: sign
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env = gymnasium.make(env_id, disable_env_checker=True)
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wrapped_env = TransformReward(
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gymnasium.make(env_id, disable_env_checker=True), lambda r: np.sign(r)
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)
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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env.reset(seed=0)
wrapped_env.reset(seed=0)
for _ in range(1000):
action = env.action_space.sample()
_, wrapped_reward, terminated, truncated, _ = wrapped_env.step(action)
assert wrapped_reward in [-1.0, 0.0, 1.0]
if terminated or truncated:
break
del env, wrapped_env