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Gymnasium/gym/envs/mujoco/mujoco_env.py

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from functools import partial
from os import path
from typing import Optional, Union
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import numpy as np
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import gym
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from gym import error, logger, spaces
from gym.spaces import Space
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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from gym.utils.renderer import Renderer
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MUJOCO_PY_NOT_INSTALLED = False
MUJOCO_NOT_INSTALLED = False
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try:
import mujoco_py
except ImportError as e:
MUJOCO_PY_IMPORT_ERROR = e
MUJOCO_PY_NOT_INSTALLED = True
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try:
import mujoco
except ImportError as e:
MUJOCO_IMPORT_ERROR = e
MUJOCO_NOT_INSTALLED = True
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DEFAULT_SIZE = 480
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class BaseMujocoEnv(gym.Env):
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"""Superclass for all MuJoCo environments."""
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Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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def __init__(
self,
model_path,
frame_skip,
observation_space: Space,
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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render_mode: Optional[str] = None,
width: int = DEFAULT_SIZE,
height: int = DEFAULT_SIZE,
camera_id: Optional[int] = None,
camera_name: Optional[str] = None,
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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):
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if model_path.startswith("/"):
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self.fullpath = model_path
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else:
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self.fullpath = path.join(path.dirname(__file__), "assets", model_path)
if not path.exists(self.fullpath):
raise OSError(f"File {self.fullpath} does not exist")
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self._initialize_simulation()
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self.init_qpos = self.data.qpos.ravel().copy()
self.init_qvel = self.data.qvel.ravel().copy()
self._viewers = {}
self.frame_skip = frame_skip
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self.viewer = None
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assert self.metadata["render_modes"] == [
"human",
"rgb_array",
"depth_array",
"single_rgb_array",
"single_depth_array",
]
assert (
int(np.round(1.0 / self.dt)) == self.metadata["render_fps"]
), f'Expected value: {int(np.round(1.0 / self.dt))}, Actual value: {self.metadata["render_fps"]}'
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self.observation_space = observation_space
self._set_action_space()
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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self.render_mode = render_mode
render_frame = partial(
self._render,
width=width,
height=height,
camera_name=camera_name,
camera_id=camera_id,
)
self.renderer = Renderer(self.render_mode, render_frame)
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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def _set_action_space(self):
bounds = self.model.actuator_ctrlrange.copy().astype(np.float32)
low, high = bounds.T
self.action_space = spaces.Box(low=low, high=high, dtype=np.float32)
return self.action_space
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# methods to override:
# ----------------------------
def reset_model(self):
"""
Reset the robot degrees of freedom (qpos and qvel).
Implement this in each subclass.
"""
raise NotImplementedError
def viewer_setup(self):
"""
This method is called when the viewer is initialized.
Optionally implement this method, if you need to tinker with camera position and so forth.
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"""
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def _initialize_simulation(self):
"""
Initialize MuJoCo simulation data structures mjModel and mjData.
"""
raise NotImplementedError
def _reset_simulation(self):
"""
Reset MuJoCo simulation data structures, mjModel and mjData.
"""
raise NotImplementedError
def _step_mujoco_simulation(self, ctrl, n_frames):
"""
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Step over the MuJoCo simulation.
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"""
raise NotImplementedError
def _render(
self,
mode: str = "human",
width: int = DEFAULT_SIZE,
height: int = DEFAULT_SIZE,
camera_id: Optional[int] = None,
camera_name: Optional[str] = None,
):
"""
Render a frame from the MuJoCo simulation as specified by the render_mode.
"""
raise NotImplementedError
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# -----------------------------
def reset(
self,
*,
seed: Optional[int] = None,
return_info: bool = False,
options: Optional[dict] = None,
):
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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super().reset(seed=seed)
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self._reset_simulation()
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ob = self.reset_model()
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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self.renderer.reset()
self.renderer.render_step()
if not return_info:
return ob
else:
return ob, {}
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def set_state(self, qpos, qvel):
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"""
Set the joints position qpos and velocity qvel of the model. Override this method depending on the MuJoCo bindings used.
"""
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assert qpos.shape == (self.model.nq,) and qvel.shape == (self.model.nv,)
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@property
def dt(self):
return self.model.opt.timestep * self.frame_skip
def do_simulation(self, ctrl, n_frames):
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"""
Step the simulation n number of frames and applying a control action.
"""
# Check control input is contained in the action space
if np.array(ctrl).shape != self.action_space.shape:
raise ValueError("Action dimension mismatch")
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self._step_mujoco_simulation(ctrl, n_frames)
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def render(self):
return self.renderer.get_renders()
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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def close(self):
if self.viewer is not None:
self.viewer = None
self._viewers = {}
def get_body_com(self, body_name):
"""Return the cartesian position of a body frame"""
raise NotImplementedError
def state_vector(self):
"""Return the position and velocity joint states of the model"""
return np.concatenate([self.data.qpos.flat, self.data.qvel.flat])
class MuJocoPyEnv(BaseMujocoEnv):
def __init__(
self,
model_path: str,
frame_skip: int,
observation_space: Space,
render_mode: Optional[str] = None,
width: int = DEFAULT_SIZE,
height: int = DEFAULT_SIZE,
camera_id: Optional[int] = None,
camera_name: Optional[str] = None,
):
if MUJOCO_PY_NOT_INSTALLED:
raise error.DependencyNotInstalled(
f"{MUJOCO_PY_IMPORT_ERROR}. (HINT: you need to install mujoco_py, and also perform the setup instructions here: https://github.com/openai/mujoco-py/.)"
)
logger.warn(
"This version of the mujoco environments depends "
"on the mujoco-py bindings, which are no longer maintained "
"and may stop working. Please upgrade to the v4 versions of "
"the environments (which depend on the mujoco python bindings instead), unless "
"you are trying to precisely replicate previous works)."
)
super().__init__(
model_path,
frame_skip,
observation_space,
render_mode,
width,
height,
camera_id,
camera_name,
)
def _initialize_simulation(self):
self.model = mujoco_py.load_model_from_path(self.fullpath)
self.sim = mujoco_py.MjSim(self.model)
self.data = self.sim.data
def _reset_simulation(self):
self.sim.reset()
def set_state(self, qpos, qvel):
super().set_state(qpos, qvel)
state = self.sim.get_state()
state = mujoco_py.MjSimState(state.time, qpos, qvel, state.act, state.udd_state)
self.sim.set_state(state)
self.sim.forward()
def _step_mujoco_simulation(self, ctrl, n_frames):
self.sim.data.ctrl[:] = ctrl
for _ in range(n_frames):
self.sim.step()
def _render(
self,
mode: str = "human",
width: int = DEFAULT_SIZE,
height: int = DEFAULT_SIZE,
camera_id: Optional[int] = None,
camera_name: Optional[str] = None,
):
assert mode in self.metadata["render_modes"]
if mode in {
"rgb_array",
"single_rgb_array",
"depth_array",
"single_depth_array",
}:
if camera_id is not None and camera_name is not None:
raise ValueError(
"Both `camera_id` and `camera_name` cannot be"
" specified at the same time."
)
no_camera_specified = camera_name is None and camera_id is None
if no_camera_specified:
camera_name = "track"
if camera_id is None and camera_name in self.model._camera_name2id:
if camera_name in self.model._camera_name2id:
camera_id = self.model.camera_name2id(camera_name)
self._get_viewer(mode).render(width, height, camera_id=camera_id)
if mode in {"rgb_array", "single_rgb_array"}:
data = self._get_viewer(mode).read_pixels(width, height, depth=False)
# original image is upside-down, so flip it
return data[::-1, :, :]
elif mode in {"depth_array", "single_depth_array"}:
self._get_viewer(mode).render(width, height)
# Extract depth part of the read_pixels() tuple
data = self._get_viewer(mode).read_pixels(width, height, depth=True)[1]
# original image is upside-down, so flip it
return data[::-1, :]
elif mode == "human":
self._get_viewer(mode).render()
def _get_viewer(
self, mode
) -> Union["mujoco_py.MjViewer", "mujoco_py.MjRenderContextOffscreen"]:
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self.viewer = self._viewers.get(mode)
if self.viewer is None:
if mode == "human":
self.viewer = mujoco_py.MjViewer(self.sim)
elif mode in {
"rgb_array",
"depth_array",
"single_rgb_array",
"single_depth_array",
}:
self.viewer = mujoco_py.MjRenderContextOffscreen(self.sim, -1)
else:
raise AttributeError(
f"Unknown mode: {mode}, expected modes: {self.metadata['render_modes']}"
)
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self.viewer_setup()
self._viewers[mode] = self.viewer
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return self.viewer
def get_body_com(self, body_name):
return self.data.get_body_xpos(body_name)
class MujocoEnv(BaseMujocoEnv):
"""Superclass for MuJoCo environments."""
def __init__(
self,
model_path,
frame_skip,
observation_space: Space,
render_mode: Optional[str] = None,
width: int = DEFAULT_SIZE,
height: int = DEFAULT_SIZE,
camera_id: Optional[int] = None,
camera_name: Optional[str] = None,
):
if MUJOCO_NOT_INSTALLED:
raise error.DependencyNotInstalled(
f"{MUJOCO_IMPORT_ERROR}. (HINT: you need to install mujoco)"
)
super().__init__(
model_path,
frame_skip,
observation_space,
render_mode,
width,
height,
camera_id,
camera_name,
)
def _initialize_simulation(self):
self.model = mujoco.MjModel.from_xml_path(self.fullpath)
self.data = mujoco.MjData(self.model)
def _reset_simulation(self):
mujoco.mj_resetData(self.model, self.data)
def set_state(self, qpos, qvel):
super().set_state(qpos, qvel)
self.data.qpos[:] = np.copy(qpos)
self.data.qvel[:] = np.copy(qvel)
if self.model.na == 0:
self.data.act[:] = None
mujoco.mj_forward(self.model, self.data)
def _step_mujoco_simulation(self, ctrl, n_frames):
self.data.ctrl[:] = ctrl
mujoco.mj_step(self.model, self.data, nstep=self.frame_skip)
# As of MuJoCo 2.0, force-related quantities like cacc are not computed
# unless there's a force sensor in the model.
# See https://github.com/openai/gym/issues/1541
mujoco.mj_rnePostConstraint(self.model, self.data)
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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def _render(
self,
mode: str = "human",
width: int = DEFAULT_SIZE,
height: int = DEFAULT_SIZE,
camera_id: Optional[int] = None,
camera_name: Optional[str] = None,
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
):
assert mode in self.metadata["render_modes"]
if mode in {
"rgb_array",
"single_rgb_array",
"depth_array",
"single_depth_array",
}:
if camera_id is not None and camera_name is not None:
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raise ValueError(
"Both `camera_id` and `camera_name` cannot be"
" specified at the same time."
)
no_camera_specified = camera_name is None and camera_id is None
if no_camera_specified:
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camera_name = "track"
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if camera_id is None:
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camera_id = mujoco.mj_name2id(
self.model,
mujoco.mjtObj.mjOBJ_CAMERA,
camera_name,
)
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self._get_viewer(mode).render(width, height, camera_id=camera_id)
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
if mode in {"rgb_array", "single_rgb_array"}:
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data = self._get_viewer(mode).read_pixels(width, height, depth=False)
# original image is upside-down, so flip it
return data[::-1, :, :]
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
elif mode in {"depth_array", "single_depth_array"}:
self._get_viewer(mode).render(width, height)
# Extract depth part of the read_pixels() tuple
data = self._get_viewer(mode).read_pixels(width, height, depth=True)[1]
# original image is upside-down, so flip it
return data[::-1, :]
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elif mode == "human":
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self._get_viewer(mode).render()
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def close(self):
if self.viewer is not None:
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self.viewer.close()
super().close()
def _get_viewer(
self, mode, width=DEFAULT_SIZE, height=DEFAULT_SIZE
) -> Union["gym.envs.mujoco.Viewer", "gym.envs.mujoco.RenderContextOffscreen"]:
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self.viewer = self._viewers.get(mode)
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if self.viewer is None:
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if mode == "human":
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from gym.envs.mujoco import Viewer
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self.viewer = Viewer(self.model, self.data)
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
elif mode in {
"rgb_array",
"depth_array",
"single_rgb_array",
"single_depth_array",
}:
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from gym.envs.mujoco import RenderContextOffscreen
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self.viewer = RenderContextOffscreen(
width, height, self.model, self.data
)
else:
raise AttributeError(
f"Unexpected mode: {mode}, expected modes: {self.metadata['render_modes']}"
)
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self.viewer_setup()
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self._viewers[mode] = self.viewer
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return self.viewer
def get_body_com(self, body_name):
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return self.data.body(body_name).xpos