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Asteroids |
Asteroids
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:name: Asteroids
This environment is part of the Atari environments. Please read that page first for general information.
Description
This is a well-known arcade game: You control a spaceship in an asteroid field and must break up asteroids by shooting them. Once all asteroids are destroyed, you enter a new level and new asteroids will appear. You will occasionally be attacked by a flying saucer.
For a more detailed documentation, see the AtariAge page
Actions
Asteroids has the action space Discrete(14)
with the table below lists the meaning of each action's meanings.
As Asteroids uses a reduced set of actions for v0
, v4
and v5
versions of the environment.
To enable all 18 possible actions that can be performed on an Atari 2600, specify full_action_space=True
during
initialization or by passing full_action_space=True
to gymnasium.make
.
Value | Meaning |
---|---|
0 |
NOOP |
1 |
FIRE |
2 |
UP |
3 |
RIGHT |
4 |
LEFT |
5 |
DOWN |
6 |
UPRIGHT |
7 |
UPLEFT |
8 |
UPFIRE |
9 |
RIGHTFIRE |
10 |
LEFTFIRE |
11 |
DOWNFIRE |
12 |
UPRIGHTFIRE |
13 |
UPLEFTFIRE |
Observations
Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.
obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)
obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)
Additionally, obs_type="grayscale"
cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)
Rewards
You score points for destroying asteroids, satellites and UFOs. The smaller the asteroid, the more points you score for destroying it. For a more detailed documentation, see the AtariAge page.
Variants
Asteroids has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.
Env-id | obs_type= | frameskip= | repeat_action_probability= |
---|---|---|---|
Asteroids-v0 | "rgb" |
(2, 5) |
0.25 |
Asteroids-ram-v0 | "ram" |
(2, 5) |
0.25 |
Asteroids-ramDeterministic-v0 | "ram" |
4 |
0.25 |
Asteroids-ramNoFrameskip-v0 | "ram" |
1 |
0.25 |
AsteroidsDeterministic-v0 | "rgb" |
4 |
0.25 |
AsteroidsNoFrameskip-v0 | "rgb" |
1 |
0.25 |
Asteroids-v4 | "rgb" |
(2, 5) |
0.0 |
Asteroids-ram-v4 | "ram" |
(2, 5) |
0.0 |
Asteroids-ramDeterministic-v4 | "ram" |
4 |
0.0 |
Asteroids-ramNoFrameskip-v4 | "ram" |
1 |
0.0 |
AsteroidsDeterministic-v4 | "rgb" |
4 |
0.0 |
AsteroidsNoFrameskip-v4 | "rgb" |
1 |
0.0 |
ALE/Asteroids-v5 | "rgb" |
4 |
0.25 |
ALE/Asteroids-ram-v5 | "ram" |
4 |
0.25 |
Difficulty and modes
It is possible to specify various flavors of the environment via the keyword arguments difficulty
and mode
.
A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
Available Modes | Default Mode | Available Difficulties | Default Difficulty |
---|---|---|---|
[0, ..., 31, 128] |
0 |
[0, 3] |
0 |
Version History
A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
- v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace.
- v4: Stickiness of actions was removed
- v0: Initial versions release