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Gymnasium/docs/environments/atari/double_dunk.md

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DoubleDunk

DoubleDunk

:width: 120px
:name: DoubleDunk

This environment is part of the Atari environments. Please read that page first for general information.

Action Space Discrete(18)
Observation Shape (210, 160, 3)
Observation High 255
Observation Low 0
Import gymnasium.make("ALE/DoubleDunk-v5")

For more DoubleDunk variants with different observation and action spaces, see the variants section.

Description

You are playing a 2v2 game of basketball. At the start of each possession, you select between a set of different plays and then execute them to either score or prevent your rivals from scoring.

For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=153)

Actions

DoubleDunk has the action space Discrete(18) with the table below lists the meaning of each action's meanings. As DoubleDunk uses the full set of actions then specifying full_action_space=True will not modify the action space of the environment if passed to gymnasium.make.

Value Meaning
0 NOOP
1 FIRE
2 UP
3 RIGHT
4 LEFT
5 DOWN
6 UPRIGHT
7 UPLEFT
8 DOWNRIGHT
9 DOWNLEFT
10 UPFIRE
11 RIGHTFIRE
12 LEFTFIRE
13 DOWNFIRE
14 UPRIGHTFIRE
15 UPLEFTFIRE
16 DOWNRIGHTFIRE
17 DOWNLEFTFIRE

Observations

Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.

  • obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)
  • obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)

Additionally, obs_type="grayscale" cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)

Rewards

Scores follow the rules of basketball. You can get either 3 points, 2 points foul line) depending from where you shoot. After a defensive foul, a successful shot from the foul line gives you 1 point.

Variants

DoubleDunk has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.

Env-id obs_type= frameskip= repeat_action_probability=
DoubleDunk-v0 "rgb" (2, 5) 0.25
DoubleDunk-ram-v0 "ram" (2, 5) 0.25
DoubleDunk-ramDeterministic-v0 "ram" 4 0.25
DoubleDunk-ramNoFrameskip-v0 "ram" 1 0.25
DoubleDunkDeterministic-v0 "rgb" 4 0.25
DoubleDunkNoFrameskip-v0 "rgb" 1 0.25
DoubleDunk-v4 "rgb" (2, 5) 0.0
DoubleDunk-ram-v4 "ram" (2, 5) 0.0
DoubleDunk-ramDeterministic-v4 "ram" 4 0.0
DoubleDunk-ramNoFrameskip-v4 "ram" 1 0.0
DoubleDunkDeterministic-v4 "rgb" 4 0.0
DoubleDunkNoFrameskip-v4 "rgb" 1 0.0
ALE/DoubleDunk-v5 "rgb" 4 0.25
ALE/DoubleDunk-ram-v5 "ram" 4 0.25

Difficulty and modes

It is possible to specify various flavors of the environment via the keyword arguments difficulty and mode. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values.

Available Modes Default Mode Available Difficulties Default Difficulty
[0, ..., 15] 0 [0] 0

Version History

A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.

  • v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace.
  • v4: Stickiness of actions was removed
  • v0: Initial versions release