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title |
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DoubleDunk |
DoubleDunk
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:name: DoubleDunk
This environment is part of the Atari environments. Please read that page first for general information.
Action Space | Discrete(18) |
Observation Shape | (210, 160, 3) |
Observation High | 255 |
Observation Low | 0 |
Import | gymnasium.make("ALE/DoubleDunk-v5") |
For more DoubleDunk variants with different observation and action spaces, see the variants section.
Description
You are playing a 2v2 game of basketball. At the start of each possession, you select between a set of different plays and then execute them to either score or prevent your rivals from scoring.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=153)
Actions
DoubleDunk has the action space Discrete(18)
with the table below lists the meaning of each action's meanings.
As DoubleDunk uses the full set of actions then specifying full_action_space=True
will not modify the action space of the environment if passed to gymnasium.make
.
Value | Meaning |
---|---|
0 |
NOOP |
1 |
FIRE |
2 |
UP |
3 |
RIGHT |
4 |
LEFT |
5 |
DOWN |
6 |
UPRIGHT |
7 |
UPLEFT |
8 |
DOWNRIGHT |
9 |
DOWNLEFT |
10 |
UPFIRE |
11 |
RIGHTFIRE |
12 |
LEFTFIRE |
13 |
DOWNFIRE |
14 |
UPRIGHTFIRE |
15 |
UPLEFTFIRE |
16 |
DOWNRIGHTFIRE |
17 |
DOWNLEFTFIRE |
Observations
Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id.
obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)
obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)
Additionally, obs_type="grayscale"
cause the environment return a grayscale version of the rgb array for observations with the observation space being Box(0, 255, (210, 160), np.uint8)
Rewards
Scores follow the rules of basketball. You can get either 3 points, 2 points foul line) depending from where you shoot. After a defensive foul, a successful shot from the foul line gives you 1 point.
Variants
DoubleDunk has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability.
Env-id | obs_type= | frameskip= | repeat_action_probability= |
---|---|---|---|
DoubleDunk-v0 | "rgb" |
(2, 5) |
0.25 |
DoubleDunk-ram-v0 | "ram" |
(2, 5) |
0.25 |
DoubleDunk-ramDeterministic-v0 | "ram" |
4 |
0.25 |
DoubleDunk-ramNoFrameskip-v0 | "ram" |
1 |
0.25 |
DoubleDunkDeterministic-v0 | "rgb" |
4 |
0.25 |
DoubleDunkNoFrameskip-v0 | "rgb" |
1 |
0.25 |
DoubleDunk-v4 | "rgb" |
(2, 5) |
0.0 |
DoubleDunk-ram-v4 | "ram" |
(2, 5) |
0.0 |
DoubleDunk-ramDeterministic-v4 | "ram" |
4 |
0.0 |
DoubleDunk-ramNoFrameskip-v4 | "ram" |
1 |
0.0 |
DoubleDunkDeterministic-v4 | "rgb" |
4 |
0.0 |
DoubleDunkNoFrameskip-v4 | "rgb" |
1 |
0.0 |
ALE/DoubleDunk-v5 | "rgb" |
4 |
0.25 |
ALE/DoubleDunk-ram-v5 | "ram" |
4 |
0.25 |
Difficulty and modes
It is possible to specify various flavors of the environment via the keyword arguments difficulty
and mode
.
A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
Available Modes | Default Mode | Available Difficulties | Default Difficulty |
---|---|---|---|
[0, ..., 15] |
0 |
[0] |
0 |
Version History
A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
- v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace.
- v4: Stickiness of actions was removed
- v0: Initial versions release