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95 lines
4.9 KiB
Markdown
95 lines
4.9 KiB
Markdown
---
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title: Bowling
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---
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# Bowling
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```{figure} ../../_static/videos/atari/bowling.gif
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:width: 120px
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:name: Bowling
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```
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This environment is part of the <a href='..'>Atari environments</a>. Please read that page first for general information.
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| Action Space | Discrete(6) |
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| Observation Space | Box(0, 255, (210, 160, 3), uint8) |
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| Import | `gymnasium.make("ALE/Bowling-v5")` |
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For more Bowling variants with different observation and action spaces, see the variants section.
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## Description
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Your goal is to score as many points as possible in the game of Bowling. A game consists of 10 frames and you have two tries per frame. Knocking down all pins on the first try is called a "strike". Knocking down all pins on the second roll is called a "spar". Otherwise, the frame is called "open".
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For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=879)
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## Actions
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Bowling has the action space of `Discrete(6)` with the table below listing the meaning of each action's meanings.
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|-----------|---------|-----------|---------|------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
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| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
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## Observations
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Atari environments have three possible observation types: `"rgb"`, `"grayscale"` and `"ram"`.
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- `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)`
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- `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)`
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- `obs_type="grayscale" -> Box(0, 255, (210, 160), np.uint8)`, a grayscale version of the "rgb" type
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See variants section for the type of observation used by each environment id by default.
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### Rewards
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You receive points for knocking down pins. The exact score depends on whether you manage a "strike", "spare" or "open"
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frame. Moreover, the points you score for one frame may depend on following frames.
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You can score up to 300 points in one game (if you manage to do 12 strikes).
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For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=879).
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## Variants
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Bowling has the following variants of the environment id which have the following differences in observation,
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the number of frame-skips and the repeat action probability.
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| Env-id | obs_type= | frameskip= | repeat_action_probability= |
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|-----------------------------|-------------|--------------|------------------------------|
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| Bowling-v0 | `"rgb"` | `(2, 5)` | `0.25` |
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| Bowling-ram-v0 | `"ram"` | `(2, 5)` | `0.25` |
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| Bowling-ramDeterministic-v0 | `"ram"` | `4` | `0.25` |
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| Bowling-ramNoFrameskip-v0 | `"ram"` | `1` | `0.25` |
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| BowlingDeterministic-v0 | `"rgb"` | `4` | `0.25` |
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| BowlingNoFrameskip-v0 | `"rgb"` | `1` | `0.25` |
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| Bowling-v4 | `"rgb"` | `(2, 5)` | `0.0` |
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| Bowling-ram-v4 | `"ram"` | `(2, 5)` | `0.0` |
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| Bowling-ramDeterministic-v4 | `"ram"` | `4` | `0.0` |
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| Bowling-ramNoFrameskip-v4 | `"ram"` | `1` | `0.0` |
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| BowlingDeterministic-v4 | `"rgb"` | `4` | `0.0` |
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| BowlingNoFrameskip-v4 | `"rgb"` | `1` | `0.0` |
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| ALE/Bowling-v5 | `"rgb"` | `4` | `0.25` |
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| ALE/Bowling-ram-v5 | `"ram"` | `4` | `0.25` |
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## Difficulty and modes
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It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode`.
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A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
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along with the default values.
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| Available Modes | Default Mode | Available Difficulties | Default Difficulty |
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|-------------------|----------------|--------------------------|----------------------|
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| `[0, 2, 4]` | `0` | `[0, 1]` | `0` |
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## Version History
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A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
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* v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace.
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* v4: Stickiness of actions was removed
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* v0: Initial versions release
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