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MuJoCo

:hidden:

mujoco/ant
mujoco/half_cheetah
mujoco/hopper
mujoco/humanoid
mujoco/humanoid_standup
mujoco/inverted_double_pendulum
mujoco/inverted_pendulum
mujoco/pusher
mujoco/reacher
mujoco/swimmer
mujoco/walker2d
   :file: mujoco/list.html

MuJoCo stands for Multi-Joint dynamics with Contact. It is a physics engine for facilitating research and development in robotics, biomechanics, graphics and animation, and other areas where fast and accurate simulation is needed. There is physical contact between the robots and their environment - and MuJoCo attempts at getting realistic physics simulations for the possible physical contact dynamics by aiming for physical accuracy and computational efficiency.

The unique dependencies including the MuJoCo simlator for this set of environments can be installed via:

pip install gymnasium[mujoco]

As of October 2021, DeepMind has acquired MuJoCo and has open-sourced it in 2022, making it free for everyone. Using MuJoCo with Gymnasium requires the framework mujoco be installed (this dependency is installed with the above command). Instructions for installing the MuJoCo engine can be found on their website and GitHub repository.

MuJoCo v3 environments and older, which relied on the mujoco-py framework, were migrated to the gymnasium-robotics package starting with gymnasium v1.2. For information on using these older versions, please refer to the gymnasium-robotics documentation. The original mujoco-py framework can be found in its GitHub repository.

The dependencies for the old environment versions can be installed via:

pip install gymnasium_robotics[mujoco-py]

There are eleven MuJoCo environments (in roughly increasing complexity):

Robot Short Description
CartPoles
InvertedPendulum MuJoCo version of the CartPole Environment (with Continuous actions)
InvertedDoublePendulum 2 Pole variation of the CartPole Environment
Arms
Reacher 2d arm with the goal of reaching an object
Pusher 3d arm with the goal of pushing an object to a target location
2D Runners
HalfCheetah 2d quadruped with the goal of running
Hopper 2d monoped with the goal of hopping
Walker2d 2d biped with the goal of walking
Swimmers
Swimmer 3d robot with the goal of swimming
Quadruped
Ant 3d quadruped with the goal of running
Humanoid Bipeds
Humanoid 3d humanoid with the goal of running
HumanoidStandup 3d humanoid with the goal of standing up

All of these environments are stochastic in terms of their initial state, with a Gaussian noise added to a fixed initial state in order to add stochasticity. The state spaces for MuJoCo environments in Gymnasium consist of two parts that are flattened and concatenated together: the position of the body part and joints (mujoco.MjData.qpos) and their corresponding velocity (mujoco.MjData.qvel) (more information in the MuJoCo Physics State Documentation).

Among the Gymnasium environments, this set of environments can be considered as more difficult to solve by policy.

Environments can be configured by changing the xml_file argument and/or by tweaking the parameters of their classes.

Versions

Gymnasium includes the following versions of the environments:

Version Simulator Notes
v5 mujoco=>2.3.3 Recommended (most features, the least bugs)
v4 mujoco=>2.1.3 Maintained for reproducibility
v3 mujoco-py Migrated to gymnasium-robotics (from gymnasium v1.2). Deprecated, Kept for reproducibility.
v2 mujoco-py Migrated to gymnasium-robotics (from gymnasium v1.2). Deprecated, Kept for reproducibility.

For more information, see the section "Version History" for each environment.

v1 and older are no longer included in Gymnasium.

Comparing training performance across versions

The training performance of v2 and v3 is identical assuming the same/default arguments were used.

The training performance of v2/v3 and v4 are not directly comparable because of the change to the newer simulator, but the results for not Ant and not Humanoids are comparable (for more information see GitHub Comment #1 and GitHub Comment #2).

The Training performance of v4 and v5 is different because of the many changes in the environments, but the Half Cheetah and Swimmer exhibits identical behaviour, Pusher and Swimmer are close (for more information see GitHub Issue).

Exact reproducibility

Note: The exact behavior of the MuJoCo simulator changes slightly between mujoco versions due to floating point operation ordering (more information of their Documentation), if exact reproducibility is need besides using the seed for experiments the same simulator version should be used.

Rendering Arguments

All of the MuJoCo Environments besides the general Gymnasium arguments, and environment specific arguments they also take the following arguments for configuring the renderer:

env = gymnasium.make("Ant-v5", render_mode="rgb_array", width=1280, height=720)
Parameter Type Default Description
render_mode str None The modality of the render result. Must be one of human, rgb_array, depth_array, or rgbd_tuple. Note that human does not return a rendered image, but renders directly to the window
width int 480 The width of the render window
height int 480 The height of the render window
camera_id int | None None The camera ID used for the render window
camera_name str | None None The name of the camera used for the render window (mutually exclusive option with camera_id)
default_camera_config dict[str, float | int] | None None The mjvCamera properties
max_geom int 1000 Max number of geometrical objects to render (useful for 3rd-party environments)
visual_options Dict[int, bool] {} A dictionary with mjVisual flags and value pairs, example {mujoco.mjtVisFlag.mjVIS_CONTACTPOINT: True, mujoco.mjtVisFlag.mjVIS_CONTACTFORCE: True} (show contact points and forces).

Rendering Backend

The MuJoCo simulator renders images with OpenGL and can use 3 different back ends "glfw" (default), "egl", "omesa", which can be selected by setting an environment variable.

Backend Environment Variable Description
GLFW MUJOCO_GL=glfw (default) Renders with Window System on GPU
EGL MUJOCO_GL=egl Renders headless on GPU
OSMESA MUJOCO_GL=osmesa Renders headless on CPU

More information of the MuJoCo/OpenGL documentation.