2018-10-12 15:37:13 -04:00
										 
									 
								 
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								title: Flood Fill Algorithm
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								## Flood Fill Algorithm
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								Flood fill is an algorithm mainly used to determine a bounded area connected to a given node in a multi-dimensional array. It is
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								a close resemblance to the bucket tool in paint programs.
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								The most approached implementation of the algorithm is a stack-based recursive function, and that's what we're gonna talk about
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								next.
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								### How does it work?
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								The problem is pretty simple and usually follows these steps:
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								  1. Take the position of the starting point.
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								  2. Decide wether you want to go in 4 directions (**N, S, W, E**) or 8 directions (**N, S, W, E, NW, NE, SW, SE**).
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								  3. Choose a replacement color and a target color.
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								  4. Travel in those directions.
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								  5. If the tile you land on is a target, replace it with the chosen color.
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								  6. Repeat 4 and 5 until you've been everywhere within the boundaries.
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								Let's take the following array as an example:
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								The red square is the starting point and the gray squares are the so called walls. 
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								For further details, here's a piece of code describing the function:
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								```c++
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								int wall = -1;
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								void flood_fill(int pos_x, int pos_y, int target_color, int color)
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								{
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								   if(a[pos_x][pos_y] == wall || a[pos_x][pos_y] == color) // if there is no wall or if i haven't been there
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								      return;                                              // already go back
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								   if(a[pos_x][pos_y] != target_color) // if it's not color go back
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								      return;
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								   a[pos_x][pos_y] = color; // mark the point so that I know if I passed through it. 
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								   flood_fill(pos_x + 1, pos_y, color);  // then i can either go south
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								   flood_fill(pos_x - 1, pos_y, color);  // or north
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								   flood_fill(pos_x, pos_y + 1, color);  // or east
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								   flood_fill(pos_x, pos_y - 1, color);  // or west
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								   return;
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								}
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								As seen above, my starting point is (4,4). After calling the function for the start coordinates **x = 4** and **y = 4**,
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								I can start checking if there is no wall or color on the spot. If that is valid i mark the spot with one **"color"** 
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								and start checking the other adiacent squares.
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								Going south we will get to point (5,4) and the function runs again.
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											2018-10-22 11:51:46 -07:00
										 
									 
								 
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								### Exercise problem
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								I always considered that solving a (or more) problem/s using a newly learned algorithm is the best way to fully understand
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								the concept.
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								So here's one:
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								**Statement:** 
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								In a bidimensional array you are given n number of **"islands"**. Try to find the largest area of an island and
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								the corresponding island number. 0 marks water and any other x between 1 and n marks one square from the surface corresponding
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								to island x.
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								**Input**
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								  * **n** - the number of islands.
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								  * **l,c** - the dimensions of the matrix.
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								  * the next **l** lines, **c** numbers giving the **l**th row of the matrix.
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								**Output**
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								  * **i** - the number of the island with the largest area.
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								  * **A** - the area of the **i**'th island.
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								**Ex:**
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								You have the following input:
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								```c++
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								2 4 4
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								0 0 0 1
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								0 0 1 1
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								0 0 0 2
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								2 2 2 2
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								```
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								For which you will get island no. 2 as the biggest island with the area of 5 squares.
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								### Hints
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								The problem is quite easy, but here are some hints:
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								    1. Use the flood-fill algorithm whenever you encounter a new island.
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								    2. As opposed to the sample code, you should go through the area of the island and not on the ocean (0 tiles).
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