Attributes allow the programmer to add metadata to assemblies, types, and members. When applied to a type or member, an attribute will take the form of `[Attribute]` or `[Attribute(args)]`. When applied to an assembly, an attribute will take the form of `[assembly:Attribute]` or `[assembly:Attribute(args)]`.
An attribute is any class that inherits from the parent `Attribute` type. Conventionally, the name of an attribute in its definition will be `SomethingAttribute`, rather than just `Something`. When used, `[Something]` will still compile:
```csharp
public class PluginAttribute : Attribute
{
// Attribute members
}
[Plugin]
public class MyPlugin
{
// Plugin members
}
```
As mentioned above, attributes can have constructors like any other class. However, all arguments in an attribute constructor must be compile-time constants.
```csharp
public static class Variables // For the purposes of demonstration
{
public static string MyPluginName = "Cool Plugin";
public const string MyConstPluginName = "Amazing Plugin";
The `System.Attribute.GetCustomAttributes(Type)` method returns an array of all the attributes applied to a type. The programmer can then loop through this array to find the desired attribute using the `is` keyword.
* [Attributes - Microsoft Programming Guide](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/attributes/)
* [Accessing Attributes Using Reflection - Microsoft Programming Guide](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/attributes/accessing-attributes-by-using-reflection)
* [Creating Custom Attributes - Microsoft Programming Guide](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/attributes/creating-custom-attributes)