First on constant variable issue: This will not compile: [Plugin(MyPluginName)] // Won't compile because MyPluginName isn't const [Plugin(MyConstPluginName)] // OK [Plugin("My Cool Plugin")] // OK In order to access properties on the static class, it must specify the name of the class before the properties name as proposed on this change: [Plugin(Variables.MyPluginName)] // Won't compile because MyPluginName isn't const [Plugin(Variables.MyConstPluginName)] // OK [Plugin("My Cool Plugin")] // OK Second on access on attribute properties: In order to access plugin.Name on this code: var type = typeof(MyPlugin); // Returns a Type object representing our MyPlugin class var attributes = System.Attribute.GetCustomAttributes(type); // Returns an Attribute[] foreach (var a in attributes) { if (a is PluginAttribute plugin) Console.WriteLine($"Plugin Name: {plugin.Name}"); } You need to cast if first to the right class, then access the properties, as the above code will generate a compile-time error: var type = typeof(PluginAttribute); // Returns a Type object representing our PluginAttribute class var attributes = System.Attribute.GetCustomAttributes(type); // Returns an Attribute[] foreach (var a in attributes) { if (a is PluginAttribute) { PluginAttribute plug = (PluginAttribute)a; //Cast it first to PluginAttribute class before you can access all accessible properties Console.WriteLine($"Plugin Name: {plug.Name}"); } }
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title
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Attributes |
Attributes
Attributes allow the programmer to add metadata to assemblies, types, and members. When applied to a type or member, an attribute will take the form of [Attribute]
or [Attribute(args)]
. When applied to an assembly, an attribute will take the form of [assembly:Attribute]
or [assembly:Attribute(args)]
.
An attribute is any class that inherits from the parent Attribute
type. Conventionally, the name of an attribute in its definition will be SomethingAttribute
, rather than just Something
. When used, [Something]
will still compile:
public class PluginAttribute : Attribute
{
// Attribute members
}
[Plugin]
public class MyPlugin
{
// Plugin members
}
As mentioned above, attributes can have constructors like any other class. However, all arguments in an attribute constructor must be compile-time constants.
public static class Variables // For the purposes of demonstration
{
public static string MyPluginName = "Cool Plugin";
public const string MyConstPluginName = "Amazing Plugin";
}
public class PluginAttribute : Attribute
{
public string Name { get; private set; }
public PluginAttribute(string name)
{
Name = name;
}
}
[Plugin(Variables.MyPluginName)] // Won't compile because MyPluginName isn't const
[Plugin(Variables.MyConstPluginName)] // OK
[Plugin("My Cool Plugin")] // OK
public class MyPlugin
{
// Plugin members
}
Accessing a Type's Attributes
The System.Attribute.GetCustomAttributes(Type)
method returns an array of all the attributes applied to a type. The programmer can then loop through this array to find the desired attribute using the is
keyword.
public void PrintPluginName()
{
var type = typeof(PluginAttribute); // Returns a Type object representing our PluginAttribute class
var attributes = System.Attribute.GetCustomAttributes(type); // Returns an Attribute[]
foreach (var a in attributes)
{
if (a is PluginAttribute)
{
PluginAttribute plug = (PluginAttribute) a; //Cast it first to PluginAttribute class before you can access all accessible properties
Console.WriteLine($"Plugin Name: {plug.Name}");
}
}
}