Develop a 2D real time multiplayer game using the HTML Canvas API and <ahref='https://socket.io/'target='_blank'>Socket.io</a> that is functionally similar to this: <ahref="https://secure-real-time-multiplayer-game.freecodecamp.rocks/"target="_blank">https://secure-real-time-multiplayer-game.freecodecamp.rocks/</a>. Working on this project will involve you writing your code using one of the following methods:
- Clone <ahref='https://github.com/freeCodeCamp/boilerplate-project-secure-real-time-multiplayer-game/'target='_blank'>this GitHub repo</a> and complete your project locally.
- Use <ahref='https://repl.it/github/freeCodeCamp/boilerplate-project-secure-real-time-multiplayer-game'target='_blank'>our repl.it starter project</a> to complete your project.
- Use a site builder of your choice to complete the project. Be sure to incorporate all the files from our GitHub repo.
When you are done, make sure a working demo of your project is hosted somewhere public. Then submit the URL to it in the `Solution Link` field. Optionally, also submit a link to your project's source code in the `GitHub Link` field.
- text: Multiple players can connect to a server and play.
testString: ''
- text: Each player has an avatar.
testString: ''
- text: Each player is represented by an object created by the <code>Player</code> class in <code>Player.mjs</code>.
testString: ''
- text: At a minimum, each player object should contain a unique <code>id</code>, a <code>score</code>, and <code>x</code> and <code>y</code> coordinates representing the player's current position.
testString: ''
- text: The game has at least one type of collectible item. Complete the <code>Collectible</code> class in <code>Collectible.mjs</code> to implement this.
testString: ''
- text: At a minimum, each collectible item object created by the <code>Collectible</code> class should contain a unique <code>id</code>, a <code>value</code>, and <code>x</code> and <code>y</code> coordinates representing the item's current position.
testString: ''
- text: Players can use the WASD and/or arrow keys to move their avatar. Complete the <code>movePlayer</code> method in <code>Player.mjs</code> to implement this.
testString: ''
- text: |
The <code>movePlayer</code> method should accept two arguments: a string of "up", "down", "left", or "right", and a number for the amount of pixels the player's position should change. <code>movePlayer</code> should adjust the <code>x</code> and <code>y</code> coordinates of the player object it's called from.
- text: The player's score should be used to calculate their rank among the other players. Complete the <code>calculateRank</code> method in the <code>Player</code> class to implement this.
The <code>calculateRank</code> method should accept an array of objects representing all connected players and return the string <code>Rank: currentRanking/totalPlayers</code>. For example, in a game with two players, if Player A has a score of 3 and Player B has a score of 5, <code>calculateRank</code> for Player A should return <code>Rank: 2/2</code>.
- text: Players can collide with a collectible item. Complete the <code>collision</code> method in <code>Player.mjs</code> to implement this.
testString: ''
- text: The <code>collision</code> method should accept a collectible item's object as an argument. If the player's avatar intersects with the item, the <code>collision</code> method should return <code>true</code>.
testString: ''
- text: All players are kept in sync.
testString: ''
- text: Players can disconnect from the game at any time.
testString: ''
- text: Prevent the client from trying to guess / sniff the MIME type.