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freeCodeCamp/curriculum/challenges/english/02-javascript-algorithms-and-data-structures/object-oriented-programming/use-inheritance-so-you-dont-repeat-yourself.english.md

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---
id: 587d7db0367417b2b2512b83
title: Use Inheritance So You Don't Repeat Yourself
challengeType: 1
forumTopicId: 301334
---
## Description
<section id='description'>
There's a principle in programming called <dfn>Don't Repeat Yourself (DRY)</dfn>. The reason repeated code is a problem is because any change requires fixing code in multiple places. This usually means more work for programmers and more room for errors.
Notice in the example below that the <code>describe</code> method is shared by <code>Bird</code> and <code>Dog</code>:
```js
Bird.prototype = {
constructor: Bird,
describe: function() {
console.log("My name is " + this.name);
}
};
Dog.prototype = {
constructor: Dog,
describe: function() {
console.log("My name is " + this.name);
}
};
```
The <code>describe</code> method is repeated in two places. The code can be edited to follow the DRY principle by creating a <code>supertype</code> (or parent) called <code>Animal</code>:
```js
function Animal() { };
Animal.prototype = {
constructor: Animal,
describe: function() {
console.log("My name is " + this.name);
}
};
```
Since <code>Animal</code> includes the <code>describe</code> method, you can remove it from <code>Bird</code> and <code>Dog</code>:
```js
Bird.prototype = {
constructor: Bird
};
Dog.prototype = {
constructor: Dog
};
```
</section>
## Instructions
<section id='instructions'>
The <code>eat</code> method is repeated in both <code>Cat</code> and <code>Bear</code>. Edit the code in the spirit of DRY by moving the <code>eat</code> method to the <code>Animal</code> <code>supertype</code>.
</section>
## Tests
<section id='tests'>
```yml
tests:
- text: <code>Animal.prototype</code> should have the <code>eat</code> property.
testString: assert(Animal.prototype.hasOwnProperty('eat'));
- text: <code>Bear.prototype</code> should not have the <code>eat</code> property.
testString: assert(!(Bear.prototype.hasOwnProperty('eat')));
- text: <code>Cat.prototype</code> should not have the <code>eat</code> property.
testString: assert(!(Cat.prototype.hasOwnProperty('eat')));
```
</section>
## Challenge Seed
<section id='challengeSeed'>
<div id='js-seed'>
```js
function Cat(name) {
this.name = name;
}
Cat.prototype = {
constructor: Cat,
eat: function() {
console.log("nom nom nom");
}
};
function Bear(name) {
this.name = name;
}
Bear.prototype = {
constructor: Bear,
eat: function() {
console.log("nom nom nom");
}
};
function Animal() { }
Animal.prototype = {
constructor: Animal,
};
```
</div>
</section>
## Solution
<section id='solution'>
```js
function Cat(name) {
this.name = name;
}
Cat.prototype = {
constructor: Cat
};
function Bear(name) {
this.name = name;
}
Bear.prototype = {
constructor: Bear
};
function Animal() { }
Animal.prototype = {
constructor: Animal,
eat: function() {
console.log("nom nom nom");
}
};
```
</section>