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---
id: 587d7db1367417b2b2512b88
title: Override Inherited Methods
challengeType: 1
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forumTopicId: 301322
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dashedName: override-inherited-methods
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---
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# --description--
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In previous lessons, you learned that an object can inherit its behavior (methods) from another object by referencing its `prototype` object:
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```js
ChildObject.prototype = Object.create(ParentObject.prototype);
```
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Then the `ChildObject` received its own methods by chaining them onto its `prototype` :
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```js
ChildObject.prototype.methodName = function() {...};
```
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It's possible to override an inherited method. It's done the same way - by adding a method to `ChildObject.prototype` using the same method name as the one to override. Here's an example of `Bird` overriding the `eat()` method inherited from `Animal` :
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```js
function Animal() { }
Animal.prototype.eat = function() {
return "nom nom nom";
};
function Bird() { }
// Inherit all methods from Animal
Bird.prototype = Object.create(Animal.prototype);
// Bird.eat() overrides Animal.eat()
Bird.prototype.eat = function() {
return "peck peck peck";
};
```
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If you have an instance `let duck = new Bird();` and you call `duck.eat()` , this is how JavaScript looks for the method on `duck’ s` `prototype` chain:
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1. duck => Is eat() defined here? No.
2. Bird => Is eat() defined here? => Yes. Execute it and stop searching.
3. Animal => eat() is also defined, but JavaScript stopped searching before reaching this level.
4. Object => JavaScript stopped searching before reaching this level.
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# --instructions--
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Override the `fly()` method for `Penguin` so that it returns "Alas, this is a flightless bird."
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# --hints--
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`penguin.fly()` should return the string "Alas, this is a flightless bird."
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```js
assert(penguin.fly() === 'Alas, this is a flightless bird.');
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```
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The `bird.fly()` method should return "I am flying!"
```js
assert(new Bird().fly() === 'I am flying!');
```
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# --seed--
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## --seed-contents--
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```js
function Bird() { }
Bird.prototype.fly = function() { return "I am flying!"; };
function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
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// Only change code below this line
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// Only change code above this line
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let penguin = new Penguin();
console.log(penguin.fly());
```
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# --solutions--
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```js
function Bird() { }
Bird.prototype.fly = function() { return "I am flying!"; };
function Penguin() { }
Penguin.prototype = Object.create(Bird.prototype);
Penguin.prototype.constructor = Penguin;
Penguin.prototype.fly = () => 'Alas, this is a flightless bird.';
let penguin = new Penguin();
console.log(penguin.fly());
```