proper fix for uncomment html challenge, improved codemirror performance
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@ -60,10 +60,11 @@ var otherTestsForNow = "<script src='/js/lib/coursewares/iFrameScripts_0.0.2.js'
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var delay;
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// Initialize CodeMirror editor with a nice html5 canvas demo.
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editor.on("keypress", function () {
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editor.on("keyup", function () {
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clearTimeout(delay);
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delay = setTimeout(updatePreview, 300);
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});
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var nodeEnv = prodOrDev === 'production' ? 'http://www.freecodecamp.com' : 'http://localhost:3001';
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function updatePreview() {
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goodTests = 0;
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@ -90,8 +90,7 @@
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"Uncomment the <code>h1</code>, <code>h2</code> and <code>p</code> elements.",
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"Commenting is a way that you can leave comments within your code without affecting the code itself.",
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"Commenting is also a convenient way to make code inactive without having to delete it entirely.",
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"You can start a comment with <code><!--</code> and end a comment with <code>--></code>.",
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"Lastly, someone's made a typo on one of the tags. Go ahead and fix it!"
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"You can start a comment with <code><!--</code> and end a comment with <code>--></code>."
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],
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"tests": [
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"assert($('h1').length > 0, 'The h1 element should not be commented. It should be visible in the browser.')",
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@ -102,7 +101,7 @@
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"<!--",
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"<h1>Hello World</h1>",
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"",
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"<h>CatPhotoApp</h2>",
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"<h2>CatPhotoApp</h2>",
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"",
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"<br/>",
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"",
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@ -91,4 +91,4 @@ block content
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.animated.zoomInDown.delay-half
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span.completion-icon.ion-checkmark-circled.text-primary
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a.animated.fadeIn.btn.btn-lg.signup-btn.btn-block(href='/login') Sign in so you can save your progress
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script(src="/js/lib/coursewares/coursewaresHCJQFramework_0.1.4.js")
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script(src="/js/lib/coursewares/coursewaresHCJQFramework_0.1.5.js")
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