Grammatical fixes (#30619)

I have fixes some of the grammar mistakes and corrected one spelling mistake.
This commit is contained in:
Mark Evans
2018-12-20 21:26:37 -07:00
committed by Randell Dawson
parent 4029c5d592
commit c03f74c0e8

View File

@ -9,9 +9,9 @@ Unity is a cross-platform game engine developed by Unity Technologies, which is
First announced only for OS X, at Apple's Worldwide Developers Conference in 2005, it has since been extended to target 27 platforms.
## Overview
Unity is an all purpose game engine that supports 2D and 3D graphics, drag and drop functionality and scripting through [C#](https://guide.freecodecamp.org/csharp).
Unity is an all-purpose game engine that supports 2D and 3D graphics, drag and drop functionality and scripting through [C#](https://guide.freecodecamp.org/csharp).
Unity is particularly popular for mobile game development and much of their focus is on mobile platforms. Unity3D's 2D pipeline is a more recent addition to the engine, and is less mature than the 3D pipeline. Despite this Unity is an adaquate platform for developing 2D games even when compared to other dedicated 2D engines, particularly if you plan to release the game across multiple mobile devices due to its ease of access of building for different platforms.
Unity is particularly popular for mobile game development and much of their focus is on mobile platforms. Unity3D's 2D pipeline is a more recent addition to the engine, and is less mature than the 3D pipeline. Despite this Unity is an adequate platform for developing 2D games even when compared to other dedicated 2D engines, particularly if you plan to release the game across multiple mobile devices due to its ease of access of building for different platforms.
Unity is also a good choice for VR development, although VR is a very small market at the moment. The mobile and PSVR markets are the largest in VR, and Unity is already well positioned to port games to many platforms such as PS4 and PC, or many different mobile markets. Unity allows for native integration with many HMDs, and holds support packages for accessing controllers, user position, etc. in the Asset Store.
@ -35,11 +35,12 @@ Unity Technologies calls this bundling of a third-party SDK an "industry first".
![Unity Interface](https://github.com/pawelszpiczakowski/PublicStuff/raw/master/unityInterface.png)
In picture above, you will notice five section:
1) Section 1. <b>Scene View</b>: This is where you will be creating level for your game, scene or 3D project. All of your Game Objects will be placed right here. This view is used during development of the game and the developer can see and modify all Game Objects placed here from any angle (even while the game is running in the Unity editor)
2) Section 2. <b>Game View</b>: This is where you will see your results, how your level or scene looks like. You need to have a Camera on the scene to see how it looks like. Sometimes its called Camera View. This view is aimed at the player and only things/actions that the developer wishes to allow for a player can be seen/done by the player.
3) Section 3. <b>Hierarchy</b>: This window will display all Game Objects placed directly on the scene. Basically everything that you see in Game View, needs to be listed here. This will include non-visual and visual game objects that are currently included in the given scene.
4) Section 4. <b>Project</b>: This is your project window. Basically it show whats inside Assets folder on your disk. Everything from Game Objects, Scripts, Textures, Folders, Models, Audio, Video and etc... that have been imported to the given project will be accessible from this window.
5) Section 5. <b>Inspector</b>: This panel will display different attributes and properties of selected Game Object(s). Depending on the selection, the appropriate attributes and components will be listed.
1) Section 1. <b>Scene View</b>: This is where you will be creating level for your game, scene or 3D project. All of your Game Objects will be placed and manipulated right here.
2) Section 2. <b>Game View</b>: This is where you will see your results, how your level or scene looks like. You need to have a Camera on the scene to see how it looks like. Sometimes it's called Camera View.
3) Section 3. <b>Hierarchy</b>: This window will display all Game Objects placed directly on the scene. Basically everything that you see in Game View, needs to be listed here. This will include non-visual and visual game objects.
4) Section 4. <b>Project</b>: This is your project window. Basically it show what's inside Assets folder on your disk. Everything from Game Objects, Scripts, Textures, Folders, Models, Audio, Video and etc... will be accessible from this window.
5) Section 5. <b>Inspector</b>: This panel will display different attributes and properties of selected Game Objects. Depending on the selection, the appropriate attributes and components will be listed.
Apart from the above listed sections, more sections can be brought into the Unity editor whenever required. Some notable ones are listed below: