HTML Elements: Expand Canvas article from a stub (#20048)
Expand article from a stub Adds example code and a basic description of what the canvas tag does
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@ -3,13 +3,26 @@ title: Canvas Tag
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## Canvas Tag
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This is a stub. <a href='https://github.com/freecodecamp/guides/tree/master/src/pages/html/elements/canvas-tag/index.md' target='_blank' rel='nofollow'>Help our community expand it</a>.
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<a href='https://github.com/freecodecamp/guides/blob/master/README.md' target='_blank' rel='nofollow'>This quick style guide will help ensure your pull request gets accepted</a>.
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<!-- The article goes here, in GitHub-flavored Markdown. Feel free to add YouTube videos, images, and CodePen/JSBin embeds -->
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You can use a canvas to draw and animate graphics. The drawings are done with JavaScript, so you will want to have an id in order to select the canvas.
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```html
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<canvas id="canvas" width="200px" height="200px">
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</canvas>
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```
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Once you've made your canvas, you need to find it and make a drawing object.
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```javascript
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// Find canvas
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var canvas = document.getElementById("canvas");
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// Make drawing object
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var drawOnCanvas = canvas.getContext("2d");
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// Draw a rectangle on the canvas!
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drawOnCanvas.fillRect(50, 50, 150, 100);
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```
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Now you can use this drawing object to draw on your canvas. There are several methods and attributes you can use for your drawing, including `rect()`, `fillStyle`, and many more.
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#### More Information:
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<!-- Please add any articles you think might be helpful to read before writing the article -->
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<a href="https://www.w3schools.com/graphics/canvas_reference.asp">Canvas Reference</a>
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