Expand definition of Usability Testing (#28553)
* Expand definition of Usability Testing * Basic editing.
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## Usability Testing
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## Usability Testing
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This is a stub. <a href='https://github.com/freecodecamp/guides/tree/master/src/pages/user-experience-research/usability-testing/index.md' target='_blank' rel='nofollow'>Help our community expand it</a>.
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Usability testing involves evaluating the ease of which a user or group of users can interact with a site, software application, etc. It is typically (although not exclusively) achieved by observing users as they attempt to complete a pre-determined set of tasks, with the aim of identifying any difficulties which may arise or any aspects that users particularly approve of; as well as generally noting any observations they might make. Data generated from testing can then be used to inform any subsequent design decisions.
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<a href='https://github.com/freecodecamp/guides/blob/master/README.md' target='_blank' rel='nofollow'>This quick style guide will help ensure your pull request gets accepted</a>.
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<!-- The article goes here, in GitHub-flavored Markdown. Feel free to add YouTube videos, images, and CodePen/JSBin embeds -->
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#### More Information:
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<!-- Please add any articles you think might be helpful to read before writing the article -->
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In practice, usability testing is often an iterative process undertaken at various stages of a product's development cycle with prototypes of varying levels of fidelity. Employing a low-fidelity prototype of a website, for example, such as a paper sketch that approximates what it will look like, can be considerably more efficient than fully developing an actual website only to discover that it must be changed again.
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