* chore: resolve bengali issues * chore: resolve french issues * chore: resolve hebrew issues * chore: resolve persian issues * chore: resolve portuguese brazilian issues * chore: resolve russian issues * chore: resolve spanish issues * chore: resolve japanese issues
129 lines
3.9 KiB
Markdown
129 lines
3.9 KiB
Markdown
---
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id: 587d78a9367417b2b2512ae9
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title: Use a Bezier Curve to Move a Graphic
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challengeType: 0
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videoUrl: 'https://scrimba.com/c/c6bnRCK'
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forumTopicId: 301071
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dashedName: use-a-bezier-curve-to-move-a-graphic
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---
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# --description--
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A previous challenge discussed the `ease-out` keyword that describes an animation change that speeds up first and then slows down at the end of the animation. On the right, the difference between the `ease-out` keyword (for the blue element) and `linear` keyword (for the red element) is demonstrated. Similar animation progressions to the `ease-out` keyword can be achieved by using a custom cubic Bezier curve function.
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In general, changing the `p1` and `p2` anchor points drives the creation of different Bezier curves, which controls how the animation progresses through time. Here's an example of a Bezier curve using values to mimic the `ease-out` style:
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```css
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animation-timing-function: cubic-bezier(0, 0, 0.58, 1);
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```
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Remember that all `cubic-bezier` functions start with `p0` at (0, 0) and end with `p3` at (1, 1). In this example, the curve moves faster through the Y-axis (starts at 0, goes to `p1` y value of 0, then goes to `p2` y value of 1) than it moves through the X-axis (0 to start, then 0 for `p1`, up to 0.58 for `p2`). As a result, the change in the animated element progresses faster than the time of the animation for that segment. Towards the end of the curve, the relationship between the change in x and y values reverses - the y value moves from 1 to 1 (no change), and the x values move from 0.58 to 1, making the animation changes progress slower compared to the animation duration.
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# --instructions--
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To see the effect of this Bezier curve in action, change the `animation-timing-function` of the element with id of `red` to a `cubic-bezier` function with x1, y1, x2, y2 values set respectively to 0, 0, 0.58, 1. This will make both elements progress through the animation similarly.
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# --hints--
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The value of the `animation-timing-function` property of the element with the id `red` should be a `cubic-bezier` function with x1, y1, x2, y2 values set respectively to 0, 0, 0.58, 1 .
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```js
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assert(
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$('#red').css('animation-timing-function') == 'cubic-bezier(0, 0, 0.58, 1)'
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);
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```
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The element with the id `red` should no longer have the `animation-timing-function` property of `linear`.
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```js
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assert($('#red').css('animation-timing-function') !== 'linear');
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```
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The value of the `animation-timing-function` property for the element with the id `blue` should not change.
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```js
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const blueBallAnimation = __helpers.removeWhiteSpace(
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$('#blue').css('animation-timing-function')
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);
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assert(
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blueBallAnimation == 'ease-out' ||
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blueBallAnimation == 'cubic-bezier(0,0,0.58,1)'
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);
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```
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# --seed--
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## --seed-contents--
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```html
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<style>
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.balls{
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border-radius: 50%;
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position: fixed;
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width: 50px;
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height: 50px;
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margin-top: 50px;
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animation-name: bounce;
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animation-duration: 2s;
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animation-iteration-count: infinite;
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}
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#red {
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background: red;
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left: 27%;
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animation-timing-function: linear;
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}
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#blue {
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background: blue;
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left: 56%;
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animation-timing-function: ease-out;
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}
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@keyframes bounce {
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0% {
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top: 0px;
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}
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100% {
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top: 249px;
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}
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}
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</style>
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<div class="balls" id= "red"></div>
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<div class="balls" id= "blue"></div>
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```
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# --solutions--
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```html
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<style>
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.balls{
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border-radius: 50%;
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position: fixed;
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width: 50px;
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height: 50px;
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margin-top: 50px;
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animation-name: bounce;
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animation-duration: 2s;
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animation-iteration-count: infinite;
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}
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#red {
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background: red;
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left: 27%;
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animation-timing-function: cubic-bezier(0, 0, 0.58, 1);
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}
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#blue {
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background: blue;
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left: 56%;
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animation-timing-function: ease-out;
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}
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@keyframes bounce {
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0% {
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top: 0px;
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}
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100% {
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top: 249px;
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}
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}
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</style>
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<div class="balls" id= "red"></div>
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<div class="balls" id= "blue"></div>
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```
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