* fix: move "Explore Differences Between..." to basic JS, update seed and tests * fix: resequence "Declare String Variables" * fix: move "Declare a Read-Only Variable..." to basic JS, update seed and tests * fix: revert changes to non-English "Explore Differences Between..." test text * fix: revert test strings, solutions, and seeds for non-English challenges * fix: update "Declare String Variables" description * fix: sync quotation marks in description and seed * fix: modify note in "Declare a Read-Only..." challenge * fix: update operator and compound assignment challenges * fix: update string challenges * fix: update array and array method challenges * fix: update function and scope challenges, resequence slightly * fix: "Word Blanks" solution * fix: add spacing to seed * fix: concatenating += challenge spacing * fix: appending variables to strings spacing * fix: find the length of a string spacing * fix: removed instances of removedFromMyArray = 0 * fix: switch challenges * fix: function argument and param spacing * fix: update counting cards, object challenges, and record collection * fix: finish rest of Basic JS section * fix: introducing else statements solution * fix: update spacing and wording * fix: update wording for const challenge * fix: update functional programming challenges * fix: intermediate algorithms and cert challenges * fix: revert some spacing and remove comments for fp challenge solutions * feat: add notes with links to moved let and const challenges in first two es6 challenges * fix: update es6 intro text * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/concatenating-strings-with-the-plus-equals-operator.md Co-authored-by: Shaun Hamilton <shauhami020@gmail.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/finding-a-remainder-in-javascript.md Co-authored-by: Shaun Hamilton <shauhami020@gmail.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/global-scope-and-functions.md Co-authored-by: Shaun Hamilton <shauhami020@gmail.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-through-an-array-with-a-for-loop.md Co-authored-by: Shaun Hamilton <shauhami020@gmail.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/iterate-through-an-array-with-a-for-loop.md Co-authored-by: Shaun Hamilton <shauhami020@gmail.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/functional-programming/implement-map-on-a-prototype.md Co-authored-by: Shaun Hamilton <shauhami020@gmail.com> * Update curriculum/challenges/english/02-javascript-algorithms-and-data-structures/basic-javascript/declare-a-read-only-variable-with-the-const-keyword.md Co-authored-by: Shaun Hamilton <shauhami020@gmail.com> * fix: concatenating strings with plus operator seed * fix: add comments back to Declare a Read-Only Variable... seed * feat: add es6 to basic javascript redirect tests for let and const challenges * fix: revert "Concatenating Strings with Plus Operator" seed * fix: move test file to cypress/integration/learn/redirects, separate redirect tests Co-authored-by: Shaun Hamilton <shauhami020@gmail.com>
91 lines
1.4 KiB
Markdown
91 lines
1.4 KiB
Markdown
---
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id: 56bbb991ad1ed5201cd392d2
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title: Add New Properties to a JavaScript Object
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challengeType: 1
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videoUrl: 'https://scrimba.com/c/cQe38UD'
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forumTopicId: 301169
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dashedName: add-new-properties-to-a-javascript-object
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---
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# --description--
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You can add new properties to existing JavaScript objects the same way you would modify them.
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Here's how we would add a `bark` property to `ourDog`:
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```js
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ourDog.bark = "bow-wow";
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```
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or
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```js
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ourDog["bark"] = "bow-wow";
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```
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Now when we evaluate `ourDog.bark`, we'll get his bark, `bow-wow`.
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Example:
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```js
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const ourDog = {
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"name": "Camper",
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"legs": 4,
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"tails": 1,
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"friends": ["everything!"]
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};
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ourDog.bark = "bow-wow";
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```
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# --instructions--
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Add a `bark` property to `myDog` and set it to a dog sound, such as "woof". You may use either dot or bracket notation.
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# --hints--
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You should add the property `bark` to `myDog`.
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```js
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assert(myDog.bark !== undefined);
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```
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You should not add `bark` to the initialization of `myDog`.
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```js
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assert(!/bark[^\n]:/.test(code));
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```
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# --seed--
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## --after-user-code--
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```js
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(function(z){return z;})(myDog);
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```
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## --seed-contents--
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```js
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const myDog = {
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"name": "Happy Coder",
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"legs": 4,
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"tails": 1,
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"friends": ["freeCodeCamp Campers"]
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};
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```
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# --solutions--
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```js
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const myDog = {
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"name": "Happy Coder",
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"legs": 4,
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"tails": 1,
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"friends": ["freeCodeCamp Campers"]
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};
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myDog.bark = "Woof Woof";
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```
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